Dungeon Crawl Stone Soup version 0.34-a0-855-g4770884fd2 (webtiles) character file. Game seed: 1343959981480285736 54 snakeclaw the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Sept 27, 2025. Killed from afar by Sigmund (10 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:02:04 (1804 turns). snakeclaw the Conjurer (Deep Elf Conjurer) Turns: 1804, Time: 00:02:04 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 66% Magic: 2/9 EV: 11 Int: 24 God: Gold: 144 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands c - a wand of iceblast (9) Scrolls c - 2 scrolls of fear {unknown} d - a scroll of immolation {unknown} e - 4 scrolls of teleportation {unknown} h - 2 scrolls of identify {unknown} l - a scroll of enchant weapon {unknown} Potions g - a potion of magic j - 2 potions of attraction {unknown} k - a potion of moonshine {unknown} n - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 3.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 16% 2 Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Ignite Poison Fire/Alch 12% N/A 45% 4 Sculpt Simulacrum Ice/Alch 6% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. You are too confused! It was a potion of curing. You feel better. Sigmund laughs darkly. Sigmund gestures at you while chanting. The magic dart hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe (77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund but does no damage. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is almost dead. Sigmund points at you and mumbles some strange words. The magic dart hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #.# #.##.........#...#. ..#.# #.##.##...#####.... #@... #.##.##>..# ##.#. ..... #.##.##...# #... #.#.# #.##.###.#######.## #.#.# #.##.# #........... #.#.# #.##.# #.#######... #.#.#####.##.###.# #..# #.......@.@......# #... ##.############### #... ...# ##.† #.#### #.. # #.. #[. #.. #.. #.. You could see Sigmund. Vanquished Creatures 2 adders A ribbon worm (D:2) 5 endoplasms 3 hobgoblins 3 jackals (D:1) 3 quokkas 3 ball pythons 5 bats 3 frilled lizards 6 goblins 4 kobolds 2 rats (D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snakeclaw the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached skill level 1 in Alchemy 290 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 302 | D:1 | Learned a level 2 spell: Searing Ray 1172 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1786 | D:3 | Noticed Sigmund 1804 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, st_stairs_8, minmay_pentomino_t2 D:2: layout_rooms, kennysheep_donut, hex_medium D:3: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, due_unseen_surprise, kennysheep_generic_room_7, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 3 | 3.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Cast: Magic Dart || 60 Searing Ray || 10 Drink: Curing || 1 Armour: Robe || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1803 | 1690 | 113 | 26 | 1473 | 3 | 601.0 | Dungeon | 1803 | 1690 | 113 | 26 | 1473 | 3 | 601.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1104 daAuts D:2: 519 daAuts D:3: 179 daAuts