Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 11096260105515318901 18 snakeclaw the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Sept 24, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (842 turns). snakeclaw the Conjurer (Deep Elf Conjurer) Turns: 842, Time: 00:01:09 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 1/8 EV: 11 Int: 22 God: Gold: 57 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of poison {unknown} h - a scroll of identify {unknown} j - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of heal wounds {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 2.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 12% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the ball python! (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the kobold but does no damage. The kobold throws a stone. The stone hits you. The searing ray misses the kobold. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the kobold. You kill the kobold! The searing ray hits the ribbon worm. The ribbon worm is almost dead. Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm bites you! Ouch! That really hurt! You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The bat closely misses you. The ribbon worm bites you! You die... ... #### .... ... ##.... ..###...... .[........ ### ......... .. #..w....#........ . ? #.......#@.# #.# # . #.......w..b..... ....# ..##........#.#P.... ..... #.............# .... .##.. #.............P .$. ..... #.........!...#. .. ..### #......<......#P . # ###...........# # K...##....##... You could see a ribbon worm (catching breath) and a bat. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 quokkas (D:1) 4 ball pythons A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snakeclaw the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 102 | D:1 | Found a faded altar of an unknown god. 105 | D:1 | Reached skill level 1 in Alchemy 178 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 300 | D:1 | Learned a level 2 spell: Searing Ray 784 | D:2 | Noticed Sigmund 842 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic, hellmonk_ecumenical_altar_run_dry, nicolae_concentric_dashed_squares_mild D:2: cheibrodos_old_hovel, layout_rooms, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 846 | 756 | 90 | 6 | 656 | 2 | 423.0 | Dungeon | 846 | 756 | 90 | 6 | 656 | 2 | 423.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 820 daAuts D:2: 26 daAuts