Dungeon Crawl Stone Soup version 0.34-a0-843-gd1d6a90be8 (webtiles) character file. Game seed: 18225816094472535008 207 snakeclaw the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Sept 23, 2025. Slain by a sickly merfolk siren (11 damage) ... in a sewer. The game lasted 00:06:07 (2164 turns). snakeclaw the Conjurer (Deep Elf Conjurer) Turns: 2164, Time: 00:06:07 Health: -5/28 AC: 2 Str: 4 XL: 5 Next: 54% Magic: 3/11 EV: 11 Int: 25 God: Gold: 137 SH: 0 Dex: 13 Spells: 0/10 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.24/turn %: no passive effects @: studying Axes A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 137 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Missiles d - 7 poisoned darts Armour a - a +0 robe (worn) Jewellery c - an amulet of regeneration (worn) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of revelation {unknown} h - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} j - a potion of berserk rage {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.4 Conjurations + Level 5.0 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 12% 4 d - Volatile Blastmotes Fire/Tloc 6% 2d10 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Stone Arrow Conj/Erth 34% 3d9 10% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 80% 5 Lehudib's Crystal Spear Conj/Erth 8% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Hepliaklqana Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The sickly merfolk siren chants a haunting song. You resist with almost no effort. The searing ray misses the sickly merfolk siren. The searing ray hits the sickly merfolk siren. The sickly merfolk siren is moderately wounded. The sickly merfolk siren hits you! Ouch! That really hurt! The searing ray hits the sickly merfolk siren. The sickly merfolk siren is severely wounded. You finish channelling your searing ray. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You are no longer entranced. The sickly merfolk siren chants a haunting song. You are unaffected. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (heavily wounded, 74% to hit) You focus your ray upon the sickly merfolk siren. The searing ray hits the sickly merfolk siren. The sickly merfolk siren is severely wounded. (Press . to maintain the ray.) A quokka comes into view. The sickly merfolk siren hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (71% to hit) You focus your ray upon the quokka. The searing ray hits the sickly merfolk siren. The sickly merfolk siren is severely wounded. The searing ray misses the quokka. (Press . to maintain the ray.) The sickly merfolk siren hits you! You die... . S #######†m.r #r......~~~ #m##~~~~~~≈ #### #@#≈≈≈###r# #..#############~~≈### ..~..†~~~~~~~~~~~≈≈# ~≈≈≈≈≈≈≈~≈########## ############# ..†...~~~~∩∩# ######.~~~### ##.~## #### You could see a sickly merfolk siren and a quokka. Vanquished Creatures A phantom (D:3) A jelly (D:3) A gnoll (D:1) 4 adders A river rat (Sewer) A dart slug (D:1) 4 orcs (D:3) 2 endoplasms 5 hobgoblins 2 quokkas 8 ball pythons 6 bats 2 frilled lizards 5 goblins 5 kobolds 12 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snakeclaw the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 152 | D:1 | Reached skill level 1 in Alchemy 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 250 | D:1 | Found Guchea's Vocational Training. 381 | D:1 | Learned a level 2 spell: Searing Ray 746 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 849 | D:2 | Found a hazy altar of Hepliaklqana. 1002 | D:2 | Identified the inkwell talisman of Dusk {Stlth+} 1563 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/10 1577 | D:3 | Noticed a phantom 1772 | D:3 | Killed a phantom 1773 | D:3 | Reached skill level 5 in Conjurations 1773 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/11 1953 | D:3 | Found a glowing drain. 2021 | Sewer | Entered a sewer 2032 | Sewer | Learned a level 4 spell: Fulminant Prism 2036 | Sewer | Learned a level 3 spell: Volatile Blastmotes 2072 | Sewer | Reached skill level 5 in Alchemy 2164 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, nicolae_shop_vocational D:2: layout_basic, basic_altar D:3: layout_loops_ring, tso_altar, portal_sewer_entry_d, uniq_sigmund, uniq_ijyb Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 2 3 4 5 | 5.0 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 17 || 83 Searing Ray | 2 | 14 || 16 Armour: Robe | 3 | 13 || 16 Dodge: Dodged | 3 | 8 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2182 | 1973 | 209 | 0 | 1542 | 4 | 545.5 | Dungeon | 2028 | 1819 | 209 | 0 | 1445 | 3 | 676.0 | Sewer | 153 | 153 | 0 | 0 | 97 | 1 | 153.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 977 daAuts D:1: 700 daAuts D:3: 351 daAuts Sewer: 153 daAuts