Dungeon Crawl Stone Soup version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 15445929735196896580 203 snakeclaw the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Sept 19, 2025. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:05:18 (2461 turns). snakeclaw the Conjurer (Deep Elf Conjurer) Turns: 2461, Time: 00:05:19 Health: -3/28 AC: 3 Str: 4 XL: 5 Next: 51% Magic: 11/13 EV: 6 Int: 25 God: Gold: 97 SH: 0 Dex: 13 Spells: 4/12 levels left rFire + . . (50%) b - +7 staff of the Meek {protect, meekguard} rCold + . . (50%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv + c - +0 pair of boots Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: brilliant, lethally poisoned (-3 -> -9), resistant, vertiginous, hasted, very quick A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons b - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Jewellery d - a ring of see invisible (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic j - a potion of heal wounds {unknown} b - 2 potions of brilliance n - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting - Level 6.3 Conjurations * Level 2.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 7% 1 b - Searing Ray Conj 100% 2d8 3% 2 c - Magic Dart Conj 100% 1d8 2% 1 d - Fulminant Prism Conj/Alch 21% 3d12 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 62% 3d9 9% 2 Grave Claw Necr 14% 2d8 26% 2 Iskenderun's Battlesphe Conj/Frge 31% 2d10 38% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 38% 4 Airstrike Air 3% 2d(1-17) 78% 4 Alistair's Walking Alem Alch/Frge 18% N/A 89% 5 Diamond Sawblades Frge 3% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The scorpion is heavily wounded. The scorpion attacks as it pursues you! The scorpion stings you but does no damage. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The scorpion stings you. You are poisoned. The scorpion poisons you! You feel sick. The foxfire burns the adder. The adder is lightly wounded. The foxfire burns the scorpion. The scorpion is severely wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! The scorpion stings you. Your foxfire dissipates! You feel very sick. The foxfire burns the scorpion but does no damage. The scorpion is severely wounded. It was a potion of brilliance. You feel clever all of a sudden. l -> b - 2 potions of brilliance * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion barely misses you. The quokka bites you but does no damage. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The quokka barely misses you. The scorpion stings you. You die... .. #...#.#.#.......... .. #.#.#...#.#.#...# . #...........#[#.#... # #.##.....##.......# .### #.............#...... ###.#.# #.##.###.#....#....#. #....#.###..)...S.g....# ..... #.#.###....##...rs##.......##. ........###.....@....#.#.#.. #'#####.# ##.#...#.#.#...#.#. ....###.# #.##.#.#........ .....##.# #.###)...##.....# #.....#.# #...)#........... ##....#.# ####.#....#.### ##...'.######.#........ ##..#.#..........##... ##.#.#.###.##.#...... You could see a scorpion, an adder, a quokka and a goblin. Vanquished Creatures A phantom (D:3) A howler monkey (D:4) An orc priest (D:3) An adder (D:2) 2 dart slugs 6 orcs 7 endoplasms 4 hobgoblins 3 jackals (D:1) 3 quokkas 7 ball pythons 2 bats A frilled lizard (D:1) 4 goblins A kobold (D:3) 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snakeclaw the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 275 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 310 | D:1 | Learned a level 2 spell: Searing Ray 329 | D:1 | Reached skill level 5 in Conjurations 362 | D:1 | Found Zeshupp's Armour Shop. 794 | D:2 | Found the +7 staff of the Meek {protect, meekguard} 800 | D:2 | Got the +7 staff of the Meek {protect, meekguard} 952 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 987 | D:2 | Identified the +2 sling "Tormentor" {antimagic, Will+} 1476 | D:3 | Noticed a phantom 1813 | D:3 | Learned a level 1 spell: Foxfire 1889 | D:3 | Reached skill level 6 in Conjurations 1889 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/10 1894 | D:3 | Learned a level 4 spell: Fulminant Prism 2152 | D:3 | Killed a phantom 2153 | D:3 | Reached XP level 5. HP: 18/28 MP: 1/12 2461 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_loops_ring, minmay_misc_feat_plants D:3: layout_basic, kennysheep_generic_room_11 D:4: nicolae_cairo_tiling_large_dashed, layout_loops_cross, minmay_quadrilaterals Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.3 Alchemy | 2 | 2.9 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | || 60 Searing Ray | 6 | 1 || 7 Foxfire | 11 | 44 || 55 Drink: Haste | | 1 || 1 Brilliance | | 1 || 1 Moonshine | | 1 || 1 Resistance | | 1 || 1 Armour: Robe | 2 | 14 || 16 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2467 | 2356 | 111 | 72 | 1949 | 4 | 616.8 | Dungeon | 2467 | 2356 | 111 | 72 | 1949 | 4 | 616.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 798 daAuts D:1: 781 daAuts D:2: 758 daAuts D:4: 129 daAuts