Dungeon Crawl Stone Soup version 0.34-a0-744-gf63fd7415a (webtiles) character file. Game seed: 10824278913839202587 74 snakeclaw the Magician (level 4, 0/24 HPs) Began as a Deep Elf Hedge Wizard on Sept 9, 2025. Slain by an ice beast (2 damage) ... on level 3 of the Dungeon. The game lasted 00:05:31 (2067 turns). snakeclaw the Magician (Deep Elf Hedge Wizard) Turns: 2067, Time: 00:05:31 Health: 0/24 AC: 3 Str: 7 XL: 4 Next: 9% Magic: 6/12 EV: 11 Int: 21 God: Gold: 130 SH: 0 Dex: 14 Spells: 3/11 levels left rFire + . . (50%) e - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois + (33%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - +0 pair of boots Will +.... (no amulet) Stlth ++ f - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: enlightened, flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons a - a +0 dagger Missiles d - 10 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) g - a +0 pair of boots (worn) Magical Staves e - a staff of alchemy (weapon) Jewellery f - a ring of protection from fire (worn) Scrolls c - a scroll of immolation {unknown} d - 5 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of fear {unknown} k - 2 scrolls of poison {unknown} l - 2 scrolls of acquirement {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic e - a potion of enlightenment j - a potion of moonshine {unknown} n - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.4 Spellcasting - Level 4.2 Conjurations + Level 1.9 Summonings - Level 1.2 Necromancy - Level 1.1 Translocations + Level 1.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Mephitic Cloud Conj/Alch/Air 18% N/A 16% 3 d - Call Imp Summ 24% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 48% N/A 5% 1 Blink Tloc 18% N/A 11% 2 Grave Claw Necr 18% 2d8 11% 2 Lesser Beckoning Tloc 18% N/A 11% 2 Kinetic Grapnel Frge 16% 1d4 12% 1 Construct Spike Launche Frge 8% 2d3 17% 2 Frozen Ramparts Ice 8% 1d2 34% 3 Sigil of Binding Hex 4% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Airstrike Air 5% 2d(1-17) 54% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your cerulean imp hits the ice beast with a -3 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, ally target, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) Your cerulean imp hits the ice beast with a -3 spear. The searing ray hits the ice beast! The ice beast is severely wounded. Your cerulean imp hits the ice beast but does no damage. The searing ray hits the ice beast. The ice beast is almost dead. Your cerulean imp hits the ice beast but does no damage. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. Your cerulean imp hits the ice beast but does no damage. The ice beast misses you. Your cerulean imp barely misses the ice beast. The ice beast hits you. The ice beast freezes you. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses the ice beast. The ice beast completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, ally target, 100% to hit) Okay, then. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. f -> e - a potion of enlightenment Your cerulean imp misses the ice beast. The ice beast hits you. You die... ........# #......#..# #....##. ........# ######.#..# #....# ######### #.# #.# # #.# #. #.# #.. #.# ###...##'## .......@..# .......Y..# ..........# ........5.# ..........# ..........# ..........# ########+## You could see an ice beast (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 4 endoplasms 3 giant cockroaches (D:1) 5 hobgoblins 2 jackals (D:2) 2 quokkas 6 ball pythons 5 bats 4 frilled lizards 9 goblins 5 kobolds 8 rats 58 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:3) A goblin (D:2) 2 creatures vanquished. Grand Total: 60 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snakeclaw the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 505 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/9 1261 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1318 | D:2 | Learned a level 3 spell: Mephitic Cloud 1321 | D:2 | Learned a level 2 spell: Call Imp 1600 | D:2 | Reached skill level 1 in Air Magic 1662 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1755 | D:2 | Learned a level 2 spell: Searing Ray 2056 | D:3 | Noticed an ice beast 2067 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic D:2: kennysheep_the_goblin_king, layout_rooms, st_stairs_6, minmay_ruptured D:3: layout_basic, chequers_temple_overflow_minitemple, hellmonk_ecumenical_altar_heavens_door, nrook_loot_triangle Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 4 | 4.2 Air Magic | 1 | 1.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 4.4 Summonings | | 1.9 Necromancy | | 1.2 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | || 6 Melee: Dagger | 6 | || 6 Cast: Magic Dart | 116 | 7 || 123 Call Imp | 1 | 3 || 4 Searing Ray | | 3 || 3 Drink: Enlightenment | | 1 || 1 Armour: Robe | 17 | 3 || 20 Dodge: Dodged | 15 | 2 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2064 | 1988 | 76 | 84 | 1565 | 3 | 688.0 | Dungeon | 2064 | 1988 | 76 | 84 | 1565 | 3 | 688.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1165 daAuts D:2: 754 daAuts D:3: 145 daAuts