snakeclaw Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (9, -6, D:1) a +0 scale mail (17, -3, D:1) a quill talisman (17, 3, D:1) a rat corpse (skeletalised by now) (32, -7, D:1) a stone (37, -6, D:1) 5 stones a kobold skeleton (40, 1, D:1) a +0 short sword (43, -7, D:1) a bat skeleton (46, 11, D:1) a +0 club 5 stones (47, -25, D:1) a frilled lizard skeleton (59, -2, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (5, -19, D:2) the +3 leather armour of Qukueder {^Contam +Blink rElec rCorr} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (9, -1, D:2) a +0 dagger (14, -3, D:2) a +0 short sword 2 stones (19, -1, D:2) a quokka skeleton (25, -1, D:2) a +0 club (26, -1, D:2) a +0 club a goblin corpse (27, -1, D:2) a +0 dagger a goblin corpse (27, 0, D:2) a scroll of noise (28, -6, D:2) 6 poisoned darts (28, -1, D:2) a +0 dagger (29, -2, D:2) a +0 dagger (29, -1, D:2) a +0 dagger (32, 21, D:2) a +0 robe (33, -2, D:2) an adder corpse (skeletalised by now) (33, 2, D:2) a +0 short sword of speed a stone a kobold corpse (skeletalised by now) (34, 22, D:2) a +0 spear (36, -5, D:2) a +0 ring mail (37, 4, D:2) a +0 club (41, 9, D:2) the necromancy staff of the Enemy {rN+++ Summ Necro} [staff of necromancy] rN+++: It renders you almost immune to negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells.