snake Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 short sword a frilled lizard skeleton a hobgoblin skeleton a rat skeleton a goblin skeleton (1, 0, D:1) a ball python skeleton (2, 1, D:1) a quokka skeleton (5, 12, D:1) a hobgoblin corpse (skeletalised by now) (10, 4, D:1) a rat skeleton (12, 4, D:1) a +1 whip of draining 3 stones (16, 15, D:1) a +0 club (20, -12, D:1) a hobgoblin corpse (skeletalised by now) (22, 22, D:1) a +1 heavy spear (23, -17, D:1) a +0 club a goblin corpse (skeletalised by now) (24, -17, D:1) a hobgoblin corpse (skeletalised by now) (24, 20, D:1) a bat corpse (skeletalised by now) (26, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (27, 32, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, 23, D:1) a scarab talisman (33, 20, D:1) a quokka corpse (skeletalised by now) (35, -6, D:1) a +0 mace (38, -1, D:1) a +0 dagger (38, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 1, D:2) a +0 flail a +0 chain mail (7, 16, D:2) a +3 scythe of protection a +0 robe (19, 13, D:2) a +0 robe (22, 16, D:2) a +0 club 5 stones (24, 24, D:2) a +0 chain mail (29, 6, D:2) a bat skeleton (29, 33, D:2) a +0 club (37, 19, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Moducsio's Weapon Boutique a +0 whip (25 gold) the +0 sling "Yrif" {heavy, Fly} (118 gold) Fly: It grants you flight. It cannot be enchanted further. 3 boomerangs (60 gold) the +5 scimitar of Ragnarok {venom, rElec Str+4 SInv} (588 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 trident of flaming (83 gold) a +8 sling (435 gold) 6 poisoned darts (36 gold) (1, 2, D:3) a +0 club (7, 8, D:3) a +0 dagger (12, -11, D:3) a ring of positive energy (15, -19, D:3) a +0 leather armour (15, -6, D:3) a +0 leather armour (17, 1, D:3) a +0 dagger (29, 25, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -43, D:4) a +0 leather armour (32, -27, D:4) a +0 hand axe (32, -14, D:4) a +0 robe (53, -28, D:4) a +0 whip of freezing a +1 robe (58, 4, D:4) a +0 falchion a +0 ring mail a +0 mace (58, 5, D:4) a +0 morningstar a +0 club (58, 6, D:4) a +0 flail a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) 2 flux baubles (16, 3, D:5) a +0 dagger (23, -18, D:5) a +0 hand axe a +0 leather armour (25, -17, D:5) a +0 dagger a +0 robe (25, -16, D:5) a +0 whip a +0 leather armour (28, -19, D:5) a +0 dagger a +0 robe (28, -18, D:5) a +0 dagger a +0 robe (33, 13, D:5) a +0 short sword a +0 leather armour (35, 13, D:5) a +1 ring mail of cold resistance a +0 dagger a +0 robe a +0 war axe a +0 short sword (39, 25, D:5) a +0 spear Level 6 of the Dungeon [Shop] Qaurenal's Weapon Emporium the +1 orcbow of the Wraith {heavy, Str+4 Dex+5} (457 gold) Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +10 whip "Beetle's Death Toll" {reap, rC+ Int+2} (848 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +1 arbalest of freezing (246 gold) a +0 club (6 gold) a throwing net (36 gold) a +0 short sword (36 gold) a +0 quarterstaff (60 gold) a +0 broad axe (108 gold) a +0 halberd (48 gold) 4 poisoned darts (28 gold) 2 poisoned darts (14 gold) [Shop] Zing's Antique Armour Emporium a +2 leather armour of positive energy (384 gold) a +0 tower shield of protection (360 gold) a +2 scale mail of fire resistance (504 gold) the +3 pair of mountain boots {steadfast, rC+} (804 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. a +2 plate armour of willpower (840 gold) an orb of mesmerism (624 gold) a +2 robe of willpower (429 gold) the orb "Caxtiuqa" {Guile, rN+ Slay+2 Stlth+} (1113 gold) rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. the +0 robe of Eternal Winter {SInv} (290 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +0 pair of gloves of hurling (276 gold) (0, 0, D:6) a +0 hand axe (0, 3, D:6) a +0 sling (3, -1, D:6) a +0 robe (17, 11, D:6) a +3 great sword a +0 robe a +0 robe a +0 hand axe (17, 12, D:6) a +0 robe a +0 dagger (17, 13, D:6) a +3 short sword a +0 leather armour a +0 hand axe a +0 dagger a +0 robe a +0 robe a +4 war axe a +0 robe a +0 mace (17, 26, D:6) a +0 robe a +0 falchion (17, 27, D:6) a +4 morningstar a +0 robe a +0 robe a +2 flail (17, 28, D:6) a +3 falchion a +0 robe (18, 27, D:6) a +1 long sword of pain +0 acid dragon scales (23, -5, D:6) a +0 giant club (39, 15, D:6) a +3 orcbow (39, 31, D:6) a +0 war axe (50, 47, D:6) a +0 hand axe (51, 19, D:6) a +0 giant club Level 7 of the Dungeon (7, -7, D:7) a +4 flail of pain a +0 robe (14, -12, D:7) a +0 dagger (18, -11, D:7) a +0 arbalest (22, -14, D:7) a +0 leather armour (28, -8, D:7) a +0 short sword (30, -14, D:7) a +0 chain mail (37, -8, D:7) a +0 short sword a +0 orcbow a +0 chain mail (38, -2, D:7) a +0 morningstar a +0 leather armour (39, -14, D:7) a +0 ring mail (39, -4, D:7) a +0 flail a +0 leather armour (43, -25, D:7) a +0 short sword a +0 robe a +0 dagger a +0 robe (44, -35, D:7) a +0 falchion (44, -26, D:7) a +4 sling a +0 quarterstaff a +0 leather armour a +2 scimitar a +0 robe a +0 scimitar a +0 robe (44, -25, D:7) a +3 dagger a +0 robe (52, -9, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a parchment of Summon Mana Viper (2, -10, D:8) a +0 mace (3, -16, D:8) 6 gold pieces (3, -11, D:8) a +0 whip a +0 orcbow (4, -11, D:8) a +0 dagger a +0 robe a +0 flail a +0 chain mail (6, -10, D:8) 11 gold pieces (6, -7, D:8) 12 gold pieces (25, -16, D:8) a wand of charming (8) a parchment of Freeze (27, -9, D:8) a +0 long sword (30, -1, D:8) a scarab talisman Level 9 of the Dungeon