Seeded DCSS version 0.35-a0-1262-g034f1973d3 (webtiles) character file. Game seed: 5220722388484499642 (custom seed) 32 snake the Poker (level 3, -2/29 HPs) Began as a Merfolk Fighter on Oct 9, 2026. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (781 turns). snake the Poker (Merfolk Fighter) Turns: 781, Time: 00:00:37 Health: -2/29 AC: 6 Str: 18 XL: 3 Next: 22% Magic: 3/3 EV: 8 Int: 7 God: Gold: 14 SH: 4 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery d - a +6 ring of strength Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of revelation {unknown} e - 3 scrolls of identify {unknown} h - a scroll of blinking {unknown} Potions m - 2 potions of might f - a potion of curing {unknown} Skills: + Level 3.5 Fighting * Level 5.0 Polearms - Level 2.1 Armour - Level 3.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 0% N/A 99% 3 Airstrike Air 0% 2d(0-16) 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (heavily wounded, 63% to hit) You reach to attack! You puncture the gnoll! You kill the gnoll! Your Polearms skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You climb upwards. There is a stone staircase leading down here. HP restored. Done exploring. You climb downwards. The hobgoblin barely misses you. The gnoll closely misses you. The gnoll hits you but does no damage. There is a stone staircase leading up, spattered with blood here. You hit the gnoll but do no damage. The hobgoblin hits you. The gnoll hits you with a +0 flail. The gnoll closely misses you. The hobgoblin barely misses you. The gnoll hits you with a +0 flail! The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (63% to hit) Okay, then. You closely miss the hobgoblin. The gnoll hits you but does no damage. You block the hobgoblin's attack. You puncture the hobgoblin! You kill the hobgoblin! You puncture the gnoll! The gnoll is severely wounded. You block the gnoll's attack. The gnoll barely misses you. The gnoll hits you with a +0 flail! x2 * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll hits you with a +0 flail. You die... ...........# ##.######... ##.........# #........... .#.##.##...# #........... ...#...#...#### #........... ...........÷..## ###........... #..#...#...##..#####...#######... ......##...###...##..##.....##... ...÷.....### ###ğ#..###.....##... #..#.##.## #@ğ...##......#### ......#.############+##.......... #........##...........[.......♣♣♣ #.#...#......................♣..P ..##.##.###..................♣... ........# #..................♣P.. ....##### #..................♣PP. ....# #########..###'##..♣..P .)..# #..###.....♣..P You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) A kobold (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Merfolk Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 153 | D:1 | Reached skill level 4 in Polearms 315 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 458 | D:1 | Found a faded altar of an unknown god. 680 | D:2 | Reached skill level 5 in Polearms 680 | D:2 | Reached XP level 3. HP: 6/29 MP: 3/3 781 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, minmay_fountain_box, serial_bayou_pond_e, hangedman_decor_clover_reticule D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Polearms | 4 5 | 5.0 Fighting | | 3.5 Armour | | 2.1 Shields | | 3.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 36 Melee: Trident || 36 Armour: Scale mail || 24 Dodge: Dodged || 16 Block: Buckler || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 787 | 738 | 49 | 0 | 644 | 2 | 393.5 | Dungeon | 787 | 738 | 49 | 0 | 644 | 2 | 393.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 765 daAuts D:2: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+