Dungeon Crawl Stone Soup version 0.35-a0-1262-g034f1973d3 (webtiles) character file. Game seed: 13705464570495389812 21 snake the Trooper (level 2, -2/22 HPs) Began as an Oni Shapeshifter on Oct 9, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:39 (896 turns). snake the Trooper (Oni Shapeshifter) Turns: 896, Time: 00:00:40 Health: -2/22 AC: 1 Str: 17 XL: 2 Next: 79% Magic: 2/2 EV: 13 Int: 11 God: Gold: 32 SH: 0 Dex: 8 Spells: 1/1 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 animal skin rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + b - melded quill talisman HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: End Transformation (0%) You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Missiles d - 4 javelins (quivered) Armour a - a +0 animal skin (melded) Magical Staves f - a staff of earth Jewellery e - a ring of willpower Talismans b - a quill talisman (worn) c - a protean talisman Scrolls c - a scroll of blinking {unknown} e - a scroll of fog {unknown} Potions L - a potion of lignification d - a potion of moonshine {unknown} f - a potion of heal wounds {unknown} Baubles a - 2 flux baubles Skills: * Level 3.6 Fighting - Level 1.7 Dodging - Level 2.6 Unarmed Combat * Level 3.4 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 47% 2 Rending Blade Conj/Frge 0% 2d6 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand and body armour are melded. You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a potion, you attack all enemies around you. Message History No target in view! You now have 32 gold pieces (gained 8). There is an escape hatch in the ceiling here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You encounter an endoplasm. An endoplasm is nearby! The endoplasm hits you. You hit the endoplasm but do no damage. You headbutt the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. You open the door. You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. You open the door. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. Sigmund shouts! Found an emerald potion. You crush the flux bauble in your hand and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +0 animal skin melds into your body. Sigmund whispers, "You'll know eternity soon." Sigmund mumbles some strange words. Sigmund flickers and vanishes! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. There is an open door here. The invisible Sigmund hits you! * * * LOW HITPOINT WARNING * * * The invisible Sigmund hits you! You die... ########### ###### #.........# ...... #.........# ..################.........# ............!...i'.........+ ..........########@........# ..........########.........# ..........#............##### ..........#............# ..........#............# ...............######### ...............# ...............# You were aware of invisible Sigmund. Vanquished Creatures A dart slug (D:1) 3 endoplasms 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Oni Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 182 | D:1 | Reached XP level 2. HP: 23/31 MP: 2/2 891 | D:2 | Encountered Sigmund 896 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shop_real_fake_doors, uniq_sigmund, uniq_natasha Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.6 Dodging | | 1.7 Unarmed Combat | | 2.6 Shapeshifting | | 3.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- Quill | * * | 2 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Unarmed || 33 Punch || 1 Headbutt || 2 Stab: Sleeping || 2 Armour: Animal skin || 18 None || 3 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 894 | 849 | 45 | 0 | 744 | 2 | 447.0 | Dungeon | 894 | 849 | 45 | 0 | 744 | 2 | 447.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 750 daAuts D:2: 144 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+