Seeded DCSS version 0.35-a0-1099-gcf743e7475 (webtiles) character file. Game seed: 15887996377324794912 (custom seed) 14 snake the Tinkerer (level 2, 0/20 HPs) Began as a Gnoll Forgewright on Oct 2, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (462 turns). snake the Tinkerer (Gnoll Forgewright) Turns: 462, Time: 00:01:32 Health: 0/20 AC: 2 Str: 9 XL: 2 Next: 41% Magic: 3/7 EV: 12 Int: 14 God: Gold: 15 SH: 0 Dex: 10 Spells: 8/9 levels left rFire + . . (50%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of willpower d - a ring of protection from fire (worn) Scrolls c - 3 scrolls of teleportation {unknown} Potions g - a potion of magic Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.4 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 6.4 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 42% 2d4 1% 2 Launch Clockwork Bee Frge 21% N/A 4% 3 Freeze Ice 12% 1d3 17% 1 Forge Blazeheart Golem Fire/Frge 12% N/A 43% 4 Forge Lightning Spire Air/Frge 12% 3d4 43% 4 Ozocubu's Armour Ice 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (moderately wounded, 80% to hit) The kinetic grapnel misses the kobold. The kobold hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (moderately wounded, 80% to hit) The kinetic grapnel hits the kobold. You kill the kobold! The hobgoblin closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (84% to hit) The kinetic grapnel hits the hobgoblin but does no damage. The hobgoblin barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (84% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... ####..#.# #...........# # ...# ##.........## ¿ # #.. #....#...## # ... ##.#####.## .. .........# .#.#.###..# ###.¿#...# :..#$#†###..# ......)@...## .#.###g#?#.# #..###.# ##. #.# .. ..# .# ### ## You could see a hobgoblin (grapneled). Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Gnoll Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 286 | D:1 | Reached XP level 2. HP: 16/19 MP: 7/7 462 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_rooms, hangedman_feature_mirror, minmay_heptomino_h4 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Mace || 24 Bite || 1 Cast: Kinetic Grapnel || 16 Stab: Sleeping || 1 Armour: Robe || 24 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 470 | 470 | 0 | 0 | 362 | 1 | 470.0 | Dungeon | 470 | 470 | 0 | 0 | 362 | 1 | 470.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 470 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+