Seeded DCSS version 0.35-a0-1080-g7da681cacf (webtiles) character file. Game seed: 15393559721016177301 (custom seed) 212 snake the Fighter (level 5, 46/66 HPs) Began as an Oni Monk on Sept 26, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:51 (1995 turns). snake the Fighter (Oni Monk) Turns: 1995, Time: 00:01:51 Health: 46/66 AC: 5 Str: 17 XL: 5 Next: 90% Magic: 5/5 EV: 9 Int: 11 God: Gold: 135 SH: 0 Dex: 11 Spells: 4/4 levels left rFire . . . (100%) e - +0 whip rCold + . . (50%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) f - +1 cloak of the Blind Marksman {rC+ SInv} rCorr . (100%) d - amulet of guardian spirit SInv + (no ring) Will ..... (no ring) Stlth + HPRegen 0.31/turn MPRegen 0.09/turn %: guardian spirit @: on berserk cooldown, slowed, glowing, very slow A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +0 mace e - a +0 whip (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) f - the +1 cloak of the Blind Marksman (worn) {rC+ SInv} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. Jewellery d - an amulet of guardian spirit (worn) Scrolls c - a scroll of torment {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of brand weapon {unknown} I - a scroll of immolation l - a scroll of enchant armour {unknown} Potions a - a potion of ambrosia e - 2 potions of enlightenment d - 2 potions of heal wounds {unknown} f - 3 potions of curing {unknown} k - a potion of attraction {unknown} n - 2 potions of moonshine {unknown} Skills: * Level 8.4 Fighting - Level 3.0 Maces & Flails - Level 2.6 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 34% 1 Poisonous Vapours Alch/Air 0% 1d1 34% 1 Dimensional Bullseye Hex/Tloc 0% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You barely miss the orc. You hit the orc. You headbutt the orc. You kill the orc! The orc priest hits you with a +0 war axe. Things that are here: a +0 mace; a +0 leather armour You barely miss the orc priest. You are no longer berserk. You are exhausted. You feel yourself slow down. The orc priest hits you with a +0 war axe. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You completely miss the orc priest. Your headbutt misses the orc priest. The orc priest hits you with a +0 war axe! You hit the orc priest. You headbutt the orc priest! The orc priest is almost dead. The orc priest looks satisfied for a moment. You hit the orc priest. You kill the orc priest! You see here a +0 war axe. Things that are here: a +0 mace; a +0 leather armour There is a stone staircase leading up here. Things that are here: an adder corpse; a hobgoblin corpse Okay, then. Okay, then. There is a stone staircase leading up here. Things that are here: a +0 mace; a +0 leather armour Okay, then. You see here a +0 war axe. Okay, then. Things that are here: a +0 mace; a +0 leather armour There is a stone staircase leading up here. Things that are here: an adder corpse; a hobgoblin corpse Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #.. #.# ##.. #.# ..# #.# #.# #.# ### ##.####>########.###.... #........†@<))......?[.. #######.########.##..... ######.#...).......###. #........######.)...... #####..####....†.###### #.....j)..###### #..##.#.........# #..# #.#########... ...# #.# There were no monsters in sight! Vanquished Creatures Pargi (D:3) An orc priest (D:3) A gnoll (D:2) 4 adders A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 11 hobgoblins 2 orcs A quokka (D:1) 3 ball pythons (D:2) 8 bats A frilled lizard (D:1) 4 goblins 5 kobolds 3 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Oni Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 422 | D:1 | Reached XP level 2. HP: 32/33 MP: 2/2 882 | D:1 | Found a faded altar of an unknown god. 904 | D:1 | Reached skill level 5 in Fighting 1088 | D:2 | Reached XP level 3. HP: 38/42 MP: 1/3 1328 | D:2 | Reached skill level 6 in Fighting 1686 | D:2 | Reached XP level 4. HP: 52/53 MP: 4/4 1936 | D:3 | Encountered Pargi 1942 | D:3 | Identified the +1 cloak of the Blind Marksman {rC+ SInv} 1973 | D:3 | Killed Pargi 1974 | D:3 | Reached skill level 8 in Fighting 1974 | D:3 | Reached XP level 5. HP: 63/63 MP: 5/5 1995 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_clump_curved, infiniplex_forest_lined_ring, infiniplex_forest_straight_3, infiniplex_forest_straight_1, infiniplex_forest_zigzag_2, infiniplex_forest_zigzag_2, hellmonk_ecumenical_altar_blasted, minmay_tetromino_l4 D:2: minmay_inner_zag, layout_loops_ring D:3: layout_rooms, uniq_pargi Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 5 6 8 | 8.4 Maces & Flails | | 3.0 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 86 | 37 || 123 Melee: Mace | 23 | || 23 Headbutt | 18 | 12 || 30 Whip | 63 | 37 || 100 Drink: Berserk rage | | 1 || 1 Armour: Robe | 62 | 32 || 94 Dodge: Dodged | 37 | 15 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2000 | 1927 | 73 | 0 | 1579 | 3 | 666.7 | Dungeon | 2000 | 1927 | 73 | 0 | 1579 | 3 | 666.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1085 daAuts D:2: 803 daAuts D:3: 111 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+