Seeded DCSS version 0.35-a0-374-g6948bac004 (webtiles) character file. Game seed: 6662820925872869443 (custom seed) 5 snake the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on May 15, 2026. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:14 (108 turns). snake the Vexing (Poltergeist Enchanter) Turns: 108, Time: 00:00:14 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 80% Magic: 3/3 EV: 11 Int: 17 God: Gold: 12 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility Skills: + Level 1.2 Short Blades + Level 2.3 Dodging + Level 4.5 Stealth + Level 2.0 Spellcasting + Level 4.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The helpless endoplasm fails to defend itself. You impale the endoplasm!! You kill the endoplasm! The bat hits you. You barely miss the bat. The bat misses you. You closely miss the bat. The bat misses you. You closely miss the bat. The bat closely misses you. You hit the bat. The bat is severely wounded. The bat closely misses you. You hit the bat. You kill the bat! You encounter a bat and a goblin. Found a stone staircase leading up. The helpless rat fails to defend itself. You impale the rat!! You kill the rat! The goblin shouts! Things that are here: 10 gold pieces; a rat corpse The endoplasm completely misses you. The goblin hits you with a +0 club. You hit the endoplasm but do no damage. The goblin hits you with a +0 club. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin hits you with a +0 club. You die... #..# ..###.# .# #..# #...#.##.## #..# ###........##.###..# ..........##......# ..<.......####...# #......b...##..... #g.J.....#.#...... #@.......#...#.... ###$#.####.#..##.... #...#.# #....##.... ......##..#####......... .##### #..........##.... #<...†.....##.... #...........##.## ##...........# #.....†.?...... You could see an endoplasm, a goblin and a bat (wandering). Vanquished Creatures An endoplasm (D:2) A ball python (D:2) 2 bats A goblin (D:2) 2 rats (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 36 | D:1 | You are sucked into a shaft and drop 1 floor! 108 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, hangedman_abyss_or_decor_lesser_grid D:2: layout_rooms, serial_shops, nicolae_lakefront_shop, kennysheep_generic_room_3 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Dagger || 13 Stab: Sleeping || 4 Armour: None || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 107 | 107 | 0 | 0 | 61 | 2 | 53.5 | Dungeon | 107 | 107 | 0 | 0 | 61 | 2 | 53.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 71 daAuts D:1: 35 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+