Seeded DCSS version 0.35-a0-374-g6948bac004 (webtiles) character file. Game seed: 6662820925872869443 (custom seed) 20 snake the Vexing (level 2, -1/17 HPs) Began as a Poltergeist Enchanter on May 15, 2026. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (505 turns). snake the Vexing (Poltergeist Enchanter) Turns: 505, Time: 00:00:33 Health: -1/17 AC: 5 Str: 4 XL: 2 Next: 79% Magic: 1/5 EV: 11 Int: 17 God: Gold: 25 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls c - a scroll of immolation {unknown} Potions i - 2 potions of invisibility d - a potion of heal wounds {unknown} f - a potion of haste {unknown} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 5.0 Stealth - Level 2.0 Spellcasting * Level 5.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 20% N/A 6% 3 Tukima's Dance Hex 20% N/A 6% 3 Gloom Hex/Necr 20% N/A 19% 3 Momentum Strike Conj/Tloc 2% 3d8 28% 2 Summon Ice Beast Ice/Summ 1% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, chance to affect: 62%) The hobgoblin resists with significant effort. The bat closely misses you. The goblin barely misses you. The hobgoblin hits you. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, chance to affect: 62%) The hobgoblin looks drowsy... You feel bolstered by spreading misfortune. The bat hits you but does no damage. The goblin hits you but does no damage. Hit: a) +1 dagger Press: ? - help, Dir - move target Aim: a hobgoblin (severely wounded, asleep, 98% to hit) The helpless hobgoblin fails to defend itself. You impale the hobgoblin!! You kill the hobgoblin! The goblin closely misses you. The bat closely misses you. Hit: a) +1 dagger Press: ? - help, Dir - move target Aim: a bat (51% to hit) You barely miss the bat. The bat closely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Hit: a) +1 dagger Press: ? - help, Dir - move target Aim: a bat (51% to hit) You hit the bat. The bat is severely wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The goblin hits you with a +0 club. You die... ### #########.## #........#.## #####.#####.###.######## †..........## ##........ #####.#####.###>#######. #.# #)#.b@# #(# #..g.†...... #.# #...>######. #.# ....... #.# #........ #.# #........ ........#.# ####....... You could see a goblin and a bat. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 175 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 188 | D:1 | Reached skill level 5 in Hexes 191 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 470 | D:1 | Reached skill level 5 in Stealth 505 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, hangedman_abyss_or_decor_lesser_grid Skill XL: | 1 2 | ---------------+-------+----- Hexes | 5 | 5.4 Stealth | 5 | 5.0 Short Blades | | 1.1 Dodging | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 68 Melee: Dagger || 68 Cast: Ensorcelled Hiber || 2 Stab: Sleeping || 3 Armour: None || 34 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 501 | 501 | 0 | 0 | 352 | 1 | 501.0 | Dungeon | 501 | 501 | 0 | 0 | 352 | 1 | 501.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 501 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+