Seeded DCSS version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 18253265152883971290 (custom seed) 35 snake the Vexing (level 3, 21/21 HPs) Began as a Poltergeist Enchanter on May 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:42 (873 turns). snake the Vexing (Poltergeist Enchanter) Turns: 873, Time: 00:01:42 Health: 21/21 AC: 2 Str: 4 XL: 3 Next: 35% Magic: 6/6 EV: 11 Int: 17 God: Gold: 83 SH: 0 Dex: 16 Spells: 4/6 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Jewellery c - a +6 ring of intelligence Scrolls c - a scroll of noise {unknown} Potions i - 2 potions of invisibility d - 3 potions of heal wounds {unknown} f - a potion of curing {unknown} Skills: - Level 1.1 Short Blades - Level 2.2 Dodging + Level 5.2 Stealth - Level 2.0 Spellcasting * Level 5.7 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 22% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 21% N/A 5% 3 Tukima's Dance Hex 21% N/A 5% 3 Gloom Hex/Necr 22% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Items here: ) †††. You encounter a ball python. Found Jacwu's Armour Shoppe. Found a transporter. You see here a ball python corpse. Found a transporter. Partly explored, unvisited transporter. No target in view! Partly explored, unvisited transporter. No target in view! No target in view! You see here a ball python corpse. Items here: ) †††. The ball python hisses angrily. There is a transporter here. You enter the transporter and appear at another place. The ball python closely misses you. You hit the ball python but do no damage. The ball python closely misses you. You barely miss the ball python. The ball python barely misses you. You hit the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. You barely miss the ball python. The ball python is heavily wounded. The ball python closely misses you. You barely miss the ball python. The ball python is heavily wounded. The ball python misses you. You hit the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an entrance to Jacwu's Armour Shoppe here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...♣.....# #.........## #........... #..........# ##########.# #.# ############### #.# ##...#.....#...## #.. #...©#©.@.©#©...# ### #....#.....#....# # #.#############.# #.### #####.# #..)#######...†.###### ###.................)# #########.)...####.# ##...## #.#### ##### #..... There were no monsters in sight! Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 6 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 74 | D:1 | Found a faded altar of an unknown god. 113 | D:1 | Reached XP level 2. HP: 8/17 MP: 5/5 116 | D:1 | Reached skill level 5 in Hexes 124 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 291 | D:1 | Reached skill level 5 in Stealth 403 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 822 | D:1 | Found a transporter. 822 | D:1 | Found Jacwu's Armour Shoppe. 841 | D:1 | Found a transporter. 873 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, basic_ecumenical_altar, serial_shops, nicolae_shop_drivethru Skill XL: | 1 2 | ---------------+-------+----- Hexes | 5 | 5.7 Stealth | 5 | 5.2 Short Blades | | 1.1 Dodging | | 2.2 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 104 Melee: Dagger || 104 Cast: Ensorcelled Hiber || 1 Stab: Sleeping || 9 Distracted || 1 Armour: None || 42 Dodge: Dodged || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 867 | 849 | 18 | 0 | 607 | 1 | 867.0 | Dungeon | 867 | 849 | 18 | 0 | 607 | 1 | 867.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 867 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+