snake Level 1 of the Dungeon (0, 0, D:1) a +0 club a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (7, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 6, D:1) a +0 dagger 5 stones a kobold skeleton (15, 3, D:1) a +0 ring mail (15, 22, D:1) a +0 sling (18, 1, D:1) 2 boomerangs (20, 14, D:1) a ball python corpse (skeletalised by now) (23, -8, D:1) a quokka corpse (skeletalised by now) (26, 22, D:1) a +0 hand axe (32, -1, D:1) a bat corpse (skeletalised by now) (42, 31, D:1) a +0 dagger (44, 0, D:1) a frilled lizard corpse (skeletalised by now) (53, 39, D:1) a +2 dagger of venom Level 2 of the Dungeon (3, 1, D:2) a +0 club (11, 12, D:2) a quokka skeleton (28, -27, D:2) a +0 robe (32, 5, D:2) a +0 dagger the +4 shortbow "Erura" {drain, ^Fragile rElec rPois rC+++} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. (35, -33, D:2) a +0 club (40, -9, D:2) a bat skeleton (41, -9, D:2) a hobgoblin skeleton Level 3 of the Dungeon (3, -3, D:3) a +0 dagger a +0 robe (5, -21, D:3) a rat corpse (6, -28, D:3) an adder corpse (7, -26, D:3) a +1 hand axe of electrocution (unseen) (7, -25, D:3) a potion of enlightenment (8, -27, D:3) the +8 mace of the Tent {drain, rElec rC++} (still there?) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. a +0 hand axe (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (8, -25, D:3) a +0 mace