Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5802184870821458623 28 snake the Vexing (level 2, -1/22 HPs) Began as a Demigod Hexslinger on June 9, 2025. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (759 turns). snake the Vexing (Demigod Hexslinger) Turns: 759, Time: 00:01:05 Health: -1/22 AC: 3 Str: 9 XL: 2 Next: 78% Magic: 2/5 EV: 10 Int: 15 God: Gold: 35 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: mighty A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe h - a +0 leather armour (worn) Scrolls b - a scroll of poison e - a scroll of silence {unknown} f - 3 scrolls of fear {unknown} i - a scroll of enchant weapon {unknown} Potions d - a potion of might j - a potion of moonshine {unknown} Skills: - Level 0.8 Fighting * Level 2.8 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 3.1 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 34% 1 Sigil of Binding Hex 10% N/A 28% 3 Inner Flame Hex/Fire 6% N/A 43% 3 Grave Claw Necr 0% 2d7 45% 2 Lesser Beckoning Tloc 0% N/A 45% 2 Cause Fear Hex 5% N/A 67% 4 Maxwell's Portable Pile Tloc 0% (3-9)d2 71% 3 Teleport Other Tloc 0% N/A 71% 3 Vampiric Draining Necr 0% 2d6 71% 3 Dimensional Bullseye Hex/Tloc 2% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence misses you. It was a potion of curing. You feel better. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence barely misses you. x2 Your magical contamination has completely faded away. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence barely misses you. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." #..† .# #... .. #.## .. #.# #. #.# #. ###########.# #. ##.##........# #@###.#.#.######## #.@..###...# #####.#.#.## ##....# ###### You could see Terence. Vanquished Creatures 3 endoplasms (D:1) 3 giant cockroaches (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 6 goblins (D:1) 4 hobgoblins 3 kobolds (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Demigod Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 170 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 275 | D:1 | Reached skill level 3 in Hexes 704 | D:2 | Learned a level 2 spell: Jinxbite 744 | D:2 | Noticed Terence 759 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms, st_stairs_4, roderic_roman_lattice D:2: layout_loops_cross, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.8 Hexes | 3 | 3.1 Fighting | | 0.8 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 103 Use: Potion || 2 Armour: Robe || 22 Leather armour || 11 Dodge: Dodged || 41