Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 2359720849091490012 38 snake the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on May 18, 2025. Was an Initiate of Elyvilon. Quit the game on level 2 of the Dungeon. The game lasted 00:02:51 (1198 turns). snake the Magician (Djinni Conjurer) Turns: 1198, Time: 00:02:51 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 86 EV: 11 Int: 21 God: Elyvilon [......] SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Elyvilon. Elyvilon was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of fog {unknown} f - a scroll of vulnerability {unknown} h - a scroll of amnesia {unknown} i - a scroll of blinking {unknown} Potions b - 2 potions of heal wounds {unknown} e - a potion of lignification {unknown} g - a potion of curing {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the ball python! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. j - a cyan potion You now have 86 gold pieces (gained 9). You see here the +8 great sword of Conscience {reap, Int-2 Dex+4 Stlth+}. Found a war axe. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 war axe. A bat comes into view. A bat is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat! You kill the bat! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 war axe. You see here the +8 great sword of Conscience {reap, Int-2 Dex+4 Stlth+}. Welcome back, snake the Djinni Conjurer. Elyvilon says: Go forth and aid the weak! Press ? for a list of commands and other information. Okay, then. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #)# #+# #.# #.# #.# #.###########.# ####.............# #####.........######## ..........@##.# #####.#...###.# .###.##..# #.# .........# #.# .....##.## #.# #### #.# #.# ####.##.####.# .............# .####...†....# There were no monsters in sight! Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 7 endoplasms A giant cockroach (D:1) 6 hobgoblins A quokka (D:1) 2 ball pythons (D:2) 4 bats A frilled lizard (D:1) 4 goblins 3 kobolds (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snake the Djinni Conjurer began the quest for the Orb. 0 | D:1 | snake set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 501 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 501 | D:1 | Learned a level 1 spell: Foxfire 904 | D:2 | Found a white marble altar of Elyvilon. 987 | D:2 | Became a worshipper of Elyvilon the Healer 1043 | D:2 | Found a faded altar of an unknown god. 1160 | D:2 | Identified the +8 great sword of Conscience {reap, Int-2 | Dex+4 Stlth+} 1198 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_cross D:2: cheibrodos_greedy_goblins, layout_loops_corners, chequers_ecumenical_altar_simple_redux, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 75 Armour: Robe || 14 Dodge: Dodged || 6