Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 12381990685431191258 28 smg8007 the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Oct 19, 2026. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (826 turns). smg8007 the Magician (Djinni Conjurer) Turns: 826, Time: 00:01:14 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 27% Gold: 47 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 athame rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons b - a +0 athame (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of revelation {unknown} e - a scroll of identify {unknown} Potions d - 2 potions of cancellation {unknown} f - a potion of haste {unknown} j - a potion of heal wounds {unknown} k - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Ice Thorns Ice/Erth 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (faint frost, moderately wounded) Thorns of ice sprout around Terence. The ice thorns skewer Terence. Terence is heavily wounded. Casting: Ice Thorns (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 2% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (faint frost, heavily wounded) Thorns of ice sprout around Terence. The ice thorns skewer Terence but do no damage. Terence is heavily wounded. Casting: Ice Thorns (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 2% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (faint frost, heavily wounded) Thorns of ice sprout around Terence. The ice thorns skewer Terence but do no damage. Terence is heavily wounded. Casting: Ice Thorns (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (faint frost, heavily wounded, 89% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ### ..## ...## ##..? ....# ..... ....###############^§§§. ....##..........@@.^^§^. ....##.#########.^^§#§§. ...<...######.....#.# . ............:.......###... ...#)######.......<....... ..##†####...#.......###### ####.##...#.........# .##.....##..#.......### .....#.....##...>.....# You could see Terence. Vanquished Creatures 4 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins 4 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 211 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 497 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 497 | D:1 | Learned a level 1 spell: Ice Thorns 817 | D:2 | Encountered Terence 826 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic D:2: layout_rooms, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Cast: Magic Dart || 57 Ice Thorns || 4 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 826 | 809 | 17 | 0 | 691 | 2 | 413.0 | Dungeon | 826 | 809 | 17 | 0 | 691 | 2 | 413.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 713 daAuts D:2: 113 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+