smg8007 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 17, D:1) a +0 leather armour (19, 35, D:1) a +0 hand axe (21, 24, D:1) a +0 hand axe (23, 23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 12, D:1) a +0 dagger (30, 1, D:1) a +0 chain mail (30, 34, D:1) a +0 club a kobold corpse (skeletalised by now) (32, 26, D:1) a +0 club (37, 41, D:1) a parchment of Mercury Arrow (53, 15, D:1) a hobgoblin skeleton (53, 22, D:1) a +0 chain mail (66, 18, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a parchment of Jinxbite (1, -15, D:2) a parchment of Conjure Ball Lightning (6, -15, D:2) a bat skeleton (7, -5, D:2) a +0 dagger (14, -17, D:2) a +0 robe (15, -2, D:2) a goblin skeleton (19, 2, D:2) a ball python skeleton a ball python skeleton (22, 11, D:2) a +0 robe (35, 5, D:2) a +0 ring mail (39, -13, D:2) a +0 whip (39, -9, D:2) a frilled lizard skeleton (43, -9, D:2) a +0 hand axe (44, 13, D:2) a +0 club a goblin corpse (skeletalised by now) (47, -14, D:2) a jackal corpse (skeletalised by now) (47, 13, D:2) a +0 broad axe (50, -30, D:2) a +0 short sword a kobold corpse (skeletalised by now) (50, -15, D:2) a jackal corpse (skeletalised by now) (53, -22, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Derhojeg's Magic Scroll Emporium a scroll of enchant weapon (unknown) (105 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of vulnerability (56 gold) a scroll of identify (28 gold) (7, 12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (10, 4, D:3) a +2 short sword of draining (11, 10, D:3) a +0 hand axe (12, 20, D:3) a bat corpse (skeletalised by now) (15, -14, D:3) a +0 scythe of venom a +0 robe (15, 18, D:3) a parchment of Call Imp (17, 35, D:3) a +0 dagger a +0 sling (18, 1, D:3) 2 stones a +0 short sword a kobold skeleton (23, 7, D:3) a parchment of Dimensional Bullseye (23, 30, D:3) a +0 club (28, -5, D:3) a +0 club (29, 28, D:3) a rat skeleton a rat skeleton (30, -8, D:3) a +0 club a goblin skeleton (41, 9, D:3) a +0 spear a gnoll skeleton a quokka skeleton (42, 9, D:3) a +0 halberd (44, 9, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club an orc skeleton (1, -2, D:4) a +0 club an orc skeleton (1, 0, D:4) a +0 giant club an ogre skeleton (2, -2, D:4) a +0 dagger a +0 robe (7, -8, D:4) 6 boomerangs (7, -2, D:4) an adder skeleton (17, -23, D:4) a parchment of Tukima's Dance (17, 20, D:4) 6 boomerangs (22, 23, D:4) a +0 dagger a goblin corpse (skeletalised by now) (23, -11, D:4) a +0 robe (26, -19, D:4) an iguana corpse (skeletalised by now) (30, -28, D:4) a +0 leather armour (30, 0, D:4) an adder skeleton (31, -19, D:4) a +0 whip (32, -18, D:4) a jackal skeleton (34, -19, D:4) a jackal skeleton (35, -20, D:4) a jackal skeleton (37, -27, D:4) a jackal skeleton (40, -19, D:4) a jackal skeleton (45, -4, D:4) a +0 sling Level 5 of the Dungeon [Shop] Goukk's Jewellery Boutique an amulet of chemistry (unknown) (300 gold) a +4 ring of slaying (unknown) (360 gold) a ring of poison resistance (unknown) (200 gold) a +5 ring of evasion (unknown) (360 gold) the ring "Hunkuj" {Fly rElec rC+ Stlth+} (413 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +6 ring of strength (unknown) (360 gold) the ring of the Philosopher {rElec rF+ MP+9 Str+3} (473 gold) [ring of magical power] rElec: It insulates you from electricity. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). a ring of protection from cold (250 gold) (12, 14, D:5) a +1 whip of freezing a +0 robe (12, 18, D:5) a +0 short sword (16, 13, D:5) a +1 dagger of freezing a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (17, 11, D:5) a +0 vampiric hand axe a +0 dagger an orc skeleton an orc skeleton (17, 12, D:5) a +0 club a +0 club a +0 hand axe a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 leather armour an orc skeleton an orc skeleton (17, 13, D:5) a hound skeleton (20, -6, D:5) a +0 short sword (21, -7, D:5) a +0 dagger a +0 club a +0 ring mail a +0 mace (21, -6, D:5) a +0 chain mail a boomerang a +0 mace (33, 21, D:5) an adder corpse (skeletalised by now) (34, -15, D:5) a +0 whip a +0 ring mail a +0 whip a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (34, -7, D:5) a +0 hand axe (40, -12, D:5) a parchment of Construct Spike Launcher Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (18, 16, D:6) a +2 ring mail of fire resistance (21, 31, D:6) a +0 longbow (23, 6, D:6) a +0 mace of protection (32, 10, D:6) a parchment of Stone Arrow (43, 28, D:6) a bullfrog skeleton (46, 24, D:6) a +0 shortbow a centaur skeleton Level 7 of the Dungeon (12, -8, D:7) a parchment of Scorch (17, 7, D:7) a +0 plate armour (19, -4, D:7) a +0 short sword (21, -6, D:7) an orc skeleton (22, -14, D:7) a +0 trident a +0 leather armour (24, -44, D:7) a parchment of Yara's Violent Unravelling (26, -11, D:7) a +0 dire flail a +0 plate armour (31, -26, D:7) a yak corpse (skeletalised by now) (35, -8, D:7) a +0 robe (36, -16, D:7) a fortress talisman (unseen) (45, -4, D:7) a +0 robe (47, -28, D:7) a +0 pair of gloves (52, -33, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hand axe "Sauregui" {holy, rElec rN+} (5860 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the ring of Xeizy {^Contam rElec rCorr AC+4 Dex+2} (5420 gold) [ring of protection] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). the fortress talisman "Tuczoisi" {rF+ Dex+3} (5850 gold) [fortress talisman] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). the +0 mace of Undoing {vamp, rCorr Int+6} (3420 gold) rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +0 ring mail of Asceticism {rElec} (1800 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +7 sling "Transmigrator" {speed, Dex+2} (5070 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the air staff "Killer Klown's Peril" {rElec Str+5 Air} (4250 gold) [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Air: It increases the power of your Air spells. the spider talisman "Goc Nuph" {Dex+5 Slay+3} (6410 gold) [spider talisman] Dex+5: It affects your dexterity (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Piffamma {rC+ rN+ MP+9 Int+5 SInv} (5290 gold) [ring of magical power] rC+: It protects you from cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. the +1 short sword "Moamog" {devious, *Rage Str+5 Dex-3} (1710 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the hive talisman "Boceexea" {rElec Will- Str+7 Int-2} (11170 gold) [hive talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). the ring "Isot" {rElec rPois rC+ Int-2} (3900 gold) [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). the ring "Hic Cye" {rC+ rN++} (4250 gold) [ring of protection from cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. the +3 whip "Testudinebane" {antimagic, rN+ Str+3} (4000 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the air staff of Iniaguvu {rElec Fire Air Alch} (4320 gold) [staff of air] rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the amulet "Turaim" {Reflect Harm Int-4 Dex+4 Slay+5 SH+5} (5800 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SH+5: It affects your SH (+5). the cold staff of the Onslaught {rElec rC+ Int+3 Ice} (4530 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. the fire staff of Ajea {^Fragile rF++ SInv Summ Fire} (4320 gold) [staff of fire] ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. the ring "Forget-Me-Not" {rPois Dex+4} (3540 gold) [ring of poison resistance] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). the +9 short sword "Otiuk" {flame, rPois} (6160 gold) rPois: It protects you from poison. It cannot be enchanted further. (13, 30, D:8) a +0 shortbow (15, 30, D:8) a +0 shortbow (17, 30, D:8) a parchment of Magic Dart (38, 37, D:8) a +0 pair of boots (54, 40, D:8) a +0 club a +0 dagger a +0 robe (59, 35, D:8) a +0 scimitar a +0 plate armour (66, 5, D:8) a +0 shortbow (67, 19, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (4, -41, D:9) a +0 club (5, -40, D:9) a +3 spear of venom a +0 scale mail a +0 halberd (5, -39, D:9) a +0 flail (15, -28, D:9) a +0 scale mail (19, -31, D:9) a +0 war axe 2 boomerangs (24, -33, D:9) a +0 dagger a +0 robe (25, -33, D:9) a +0 short sword a +0 plate armour a +0 club a +0 leather armour (26, -3, D:9) a +1 dagger of venom (29, -36, D:9) a parchment of Lesser Beckoning (32, -39, D:9) a +0 club (48, -6, D:9) 2 atropa-tipped darts (52, -23, D:9) a parchment of Iskenderun's Mystic Blast (52, -9, D:9) a parchment of Passwall Level 10 of the Dungeon [Shop] Reihad Moi's One-of-a-Kind Rings a +3 ring of intelligence (unknown) (120 gold) a +8 ring of intelligence (unknown) (660 gold) a +3 ring of evasion (unknown) (120 gold) a +6 ring of evasion (unknown) (540 gold) a +10 ring of dexterity (unknown) (1092 gold) the ring "Woamun" {^Drain rPois rF++ EV+5 Str+4 SH+5} (1020 gold) [ring of evasion] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). (1, -11, D:10) a +0 trident (7, -9, D:10) a +0 giant spiked club a +0 giant spiked club (17, 9, D:10) a parchment of Frozen Ramparts (22, 1, D:10) a +0 trident of pain (26, -3, D:10) a +0 spear (31, -15, D:10) a +0 trident (33, 10, D:10) a parchment of Irradiate (37, -14, D:10) a parchment of Sigil of Binding Level 11 of the Dungeon (16, -6, D:11) a +0 chain mail (24, -17, D:11) a +0 ring mail (32, -30, D:11) a -1 halberd a +0 animal skin (35, -20, D:11) a +0 sling of draining (35, -15, D:11) a +0 club (36, -16, D:11) a +0 short sword a +0 chain mail a +0 club a +0 mace a +0 leather armour a +0 hand axe (36, -15, D:11) a +0 short sword a +0 ring mail a +0 mace a +0 short sword 2 boomerangs (36, -14, D:11) a +0 short sword (37, -16, D:11) a +0 flail a +0 leather armour a +0 hand axe a +0 club (37, -15, D:11) a +0 morningstar a +0 dagger a +0 robe (37, -14, D:11) a +0 dagger a +0 robe a +0 short sword (38, -14, D:11) a +0 war axe the Ecumenical Temple