Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 3789698632868248543 548535 smg8007 the Wishgranter (level 27, -11/226 HPs) Began as a Djinni Conjurer on Sept 19, 2026. Was an Initiate of Gozag. Mangled by an ironbound preserver ... wielding a +0 flail (16 damage) ... on level 5 of the Vaults on Oct 2, 2026. The game lasted 03:33:00 (52400 turns). smg8007 the Wishgranter (Djinni Conjurer) Turns: 52400, Time: 03:33:00 Health: -11/226 AC: 12 Str: 6 XL: 27 Gold: 14209 EV: 18 Int: 48 God: Gozag SH: 0 Dex: 15 rFire + + + (20%) O - cold staff "Leppej" {rC+ Int+4 Necro Ice} rCold + + . (33%) W - orb of Charity {Mayhem, Int+8} rNeg + + + (0%) d - +0 swamp dragon scales "Daocraj" {rPois rN+ Regen+ Dex+2} rPois ∞ (0%) b - +1 helmet {Ice} rElec . (100%) r - scarf of a volcano {rC+ rF+, Harm Rampage Fly Stlth-} rCorr + (50%) B - +0 pair of gloves SInv . w - amulet of Veuxogei {Fly Regen+ Dex+2} Will ++... p - ring "Dezeruush" {rPois rC+ rN+++ Dex-2} Stlth K - ring "Ohe Lawk" {rPois rN+ rCorr EV+5 Int+3} HPRegen 2.17/turn %: harm (+30% outgoing, +20% incoming), mayhem, rampage, infuse magic (-12 HP) @: flying, wreathed by umbra, studying 5 skills A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was extremely pleased with you. You visited 10 branches of the dungeon, and saw 46 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet and Wizlab. You collected 26791 gold pieces. You spent 9491 gold pieces at shops. You paid 3091 gold pieces to Gozag. Inventory: Hand Weapons n - a +5 scimitar of distortion E - the +12 broad axe of Pamnos {antimagic, rCorr Dex+4 Stlth+} (You found it on level 3 of the Depths) rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. P - the +6 trident of the Newt {freeze, +Blink rPois rCorr} (You took it off a merfolk javelineer on level 3 of the Depths) +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. T - the +4 war axe of the Dungeon {antimagic, Fly rPois rC+++ Str-2 Int+3} (You took it off an occultist on level 14 of the Dungeon) Fly: It grants you flight. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. X - a +10 demon trident Missiles e - 22 throwing nets Armour a - the orb "Kopsed" {Mayhem, rF- rCorr Int+6 Stlth+ Fire} (You found it in the Necropolis) rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. b - a +1 helmet of ice (worn) d - the +0 swamp dragon scales "Daocraj" (worn) {rPois rN+ Regen+ Dex+2} (You found it in a gutter gulch) rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. m - the +3 pair of gauntlets of War {Slay+5} (You found it in a wizard's laboratory) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. q - a +0 cloak of air r - the scarf of a volcano (worn) {rC+ rF+, Harm Rampage Fly Stlth-} (You found it in a Gauntlet) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. Stlth-: It makes you less stealthy. t - a +2 hat of willpower v - the +5 storm dragon scales of Okawaru's Inspiration {rElec Str+2} (You found it on level 3 of the Depths) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. x - the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} (You took it off Gastronok on level 2 of the Lair of Beasts) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. A - the +0 toga "Victory" {*Victory Clar} (You found it on level 2 of the Vaults) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. B - a +0 pair of gloves (worn) F - the +0 ring mail "Jebreost" {rC+ Int+2} (You found it on level 1 of the Spider Nest) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. L - the +2 hat of the Harvest {Snipe, rPois Str+3} (You found it on level 4 of the Spider Nest) rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. M - the +2 robe "Komef" {^Contam rF+ Archmagi} (You found it in the Necropolis) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. N - a +2 tower shield of reflection R - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You took it off an arcanist on level 14 of the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. V - the +2 hood of the Assassin {Detect Stab+ Stlth++} (You bought it in a shop on level 6 of the Dungeon) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. W - the orb of Charity (worn) {Mayhem, Int+8} (You found it in the Necropolis) Int+8: It affects your intelligence (+8). Z - the +11 plate armour "Exuhanur" {+Inv rPois rCorr} (You found it on level 3 of the Crypt) +Inv: It lets you turn invisible. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Magical Staves j - a staff of air s - the conjuration staff of Extermination {rPois rF- rC+ rN+++ Conj} (You found it on level 3 of the Crypt) [staff of conjuration] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Conj: It increases the power of your Conjurations spells. O - the cold staff "Leppej" (weapon) {rC+ Int+4 Necro Ice} (You found it on level 3 of the Elven Halls) [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Y - a staff of earth Jewellery f - a +5 ring of evasion h - an amulet of dissipation i - a ring of resist corrosion k - the ring "Dylosocw" {*Slow Fly rF+ rCorr Int+2} (You took it off a spriggan rider on level 4 of the Depths) [ring of protection from fire] *Slow: It may slow you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). l - a +4 ring of protection o - the ring "Xaufarej" {rElec Will- rCorr MP+9 Slay+5} (You found it in a Gauntlet) [ring of magical power] rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). p - the ring "Dezeruush" (worn) {rPois rC+ rN+++ Dex-2} (You found it in a Gauntlet) [ring of positive energy] rPois: It protects you from poison. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). w - the amulet of Veuxogei (worn) {Fly Regen+ Dex+2} (You found it on level 14 of the Dungeon) [amulet of regeneration] Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). D - a ring of wizardry G - the ring "Paveur" {Fly Will+ Str+2} (You found it on level 2 of the Vaults) [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Str+2: It affects your strength (+2). H - a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} (You took it off a spriggan air mage on level 4 of the Depths) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). I - the ring "Wifrin" {Str-4 Dex+9 SInv} (You acquired it on level 3 of the Spider Nest) [ring of dexterity] Str-4: It affects your strength (-4). Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. J - the ring "Anohamea" {Dex+5 SInv} (You took it off a spriggan defender on level 4 of the Depths) [ring of see invisible] Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. K - the ring "Ohe Lawk" (worn) {rPois rN+ rCorr EV+5 Int+3} (You found it in the Necropolis) [ring of evasion] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). Q - the ring "Imogovesm" {Str+6 Int+4} (You found it on level 2 of the Vaults) [ring of strength] Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). S - a +6 ring of intelligence U - a +6 ring of dexterity Talismans c - the sanguine talisman "Isiafrou" {rPois rCorr Dex+4} (You found it in a gutter gulch) [sanguine talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). g - a talisman of death y - the storm talisman "Veblu" {rC+ rCorr Str+4 Stlth--} (You found it on level 15 of the Dungeon) [storm talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth--: It makes you much less stealthy. z - the storm talisman "Buoffub" {rC+ Int-2 Dex+5 Stlth--} (You found it on level 15 of the Dungeon) [storm talisman] rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). Stlth--: It makes you much less stealthy. C - the granite talisman of Midwinter {Will+ Int+3 Stlth+} (You found it on level 3 of the Vaults) [granite talisman] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Wands e - a wand of paralysis (48) a - a wand of flame (90) c - a wand of warping (46) b - a wand of acid (54) d - a wand of digging (22) p - a wand of polymorph (12) f - a wand of mindburst (13) Scrolls b - 4 scrolls of blinking V - 9 scrolls of vulnerability a - 12 scrolls of enchant armour N - 6 scrolls of noise w - 6 scrolls of enchant weapon T - 4 scrolls of torment t - 30 scrolls of teleportation r - 7 scrolls of revelation s - a scroll of butterflies I - 7 scrolls of immolation x - 7 scrolls of amnesia g - 11 scrolls of fog W - 5 scrolls of brand weapon p - 13 scrolls of poison f - 4 scrolls of fear i - 18 scrolls of identify S - 2 scrolls of silence A - a scroll of acquirement Potions w - 12 potions of heal wounds i - 7 potions of invisibility g - 4 potions of magic c - 27 potions of curing C - 9 potions of cancellation p - 4 potions of moonshine e - 11 potions of enlightenment a - 9 potions of ambrosia m - 8 potions of might b - 12 potions of brilliance h - 6 potions of haste M - 9 potions of mutation A - 9 potions of attraction L - 9 potions of lignification B - a potion of berserk rage r - 2 potions of resistance Miscellaneous g - a +0 box of beasts h - a +2 phantom mirror i - a +0 lightning rod (4/4) j - a +0 tin of tremorstones (2/2) Skills: + Level 26.6 Fighting - Level 6.1 Armour - Level 12.4 Dodging - Level 1.5 Stealth - Level 12.5 Shields O Level 27 Spellcasting O Level 27 Conjurations O Level 27 Hexes O Level 27 Summonings O Level 27 Necromancy O Level 27 Translocations O Level 27 Forgecraft O Level 27 Fire Magic O Level 27 Ice Magic O Level 27 Air Magic O Level 27 Earth Magic O Level 27 Alchemy - Level 1.5 Evocations + Level 6.1 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 72% 3d29 0% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d10% 4 e - Foxfire Conj/Fire 100% 2x1d9 0% 1 f - Momentum Strike Conj/Tloc 100% 3d10 0% 2 g - Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 h - Launch Clockwork Bee Frge 100% N/A 0% 3 i - Forge Blazeheart Gol Fire/Frge 100% N/A 0% 4 j - Freezing Cloud Conj/Ice/Air 99% 6-21 0% 5 k - Sculpt Simulacrum Ice/Alch 99% N/A 0% 6 l - Haunt Necr/Summ 85% N/A 0% 7 m - Permafrost Eruption Ice/Erth 99% 2x4d20 0% 6 n - Malign Gateway Summ/Tloc 72% N/A 0% 7 o - Splinterfrost Shell Ice/Frge 99% 6d30 0% 7 p - Infestation Necr 85% N/A 1% 8 q - Fire Storm Conj/Fire 72% 8d18 1% 9 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15)* Temple (1/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 WizLab (visited) Gauntlet (visited) Gulch (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:3 ! D:6 [ D:13 ! Orc:2 ?!(= Elf:1 :[ Elf:2 * Elf:3 ?: Shoals:3 * Vaults:2 *: Vaults:4 :?( Crypt:3 * Depths:1 :: Depths:4 (: Portals: Hell: Lair:5 Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:13** Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:1 Annotations: Elf:3 exclusion: floor Depths:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. The deep elf death mage beckons forth restless souls! You encounter an ironbound preserver. It is wielding a +0 mace. The ironbound preserver hits you with a +0 flail! The vault warden barely misses you. The telencephalon bathes in capricious mystic energies. The bolt of lightning misses you. The stone giant throws a large rock. The large rock hits you!! The deep troll bites you. The deep troll claws you! The deep troll completely misses you. The vault guard hits you with a +0 great mace!! The ironbound preserver barely misses you. The vault warden hits you with a +0 great sword of electrocution!! You are electrocuted! * * * LOW HITPOINT WARNING * * * You hear a shout! There is a metal staircase leading up here. Casting: Permafrost Eruption (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Permafrost Eruption (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. The vault sentinel blows a loud note on a signal horn! The fire giant misses you. The deep troll closely misses you. The deep troll claws you. * * * LOW HITPOINT WARNING * * * The deep troll barely misses you. The ironbound preserver hits you with a +0 great mace!! * * * LOW HITPOINT WARNING * * * The vault warden hits you with a +0 great sword of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! * * * LOW HITPOINT WARNING * * * The ironbound preserver hits you with a +0 flail! You die... Your body crumbles into a pile of gold. #....# $. $ #....# .## #$ #...$# ...# $#. #$..$#..... ..#p#.TG.#..... #...cDpO...$.. ###..pψpp..#### ...$TTD@TT$.... ...$$