Dungeon Crawl Stone Soup version 0.35-a0-541-g249ab93952 (webtiles) character file. Game seed: 12983631162225268739 135048 smg8007 the Mechanist (level 17, -37/195 HPs) Began as a Djinni Conjurer on June 18, 2026. Was an Initiate of Gozag. Killed from afar by Bai Suzhen (46 damage) ... with a torrent of water ... on level 4 of the Spider Nest on July 1, 2026. The game lasted 01:08:44 (18292 turns). smg8007 the Mechanist (Djinni Conjurer) Turns: 18292, Time: 01:08:45 Health: -37/195 AC: 21 Str: 6 XL: 17 Next: 76% Gold: 7316 EV: 8 Int: 33 God: Gozag SH: 0 Dex: 13 rFire + + + (20%) p - +7 dagger "Vaomocef" {flame, Stlth+} rCold . . . (100%) (no offhand) rNeg . . . (100%) y - +0 scale mail of the Lobster {rC+ Slay+3} rPois ∞ (0%) e - +2 helmet {Light} rElec . (100%) D - +1 cloak {rF+} rCorr . (100%) I - +2 pair of gloves of the Distant Future {Regen+} SInv . c - amulet of regeneration Will +.... i - +4 ring of protection Stlth K - +6 ring of intelligence HPRegen 2.12/turn %: infuse magic (-38 HP) @: berserking (expiring), gold aura, flying, glowing, studying Forgecraft, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 4 of the Spider Nest. You worshipped Gozag. Gozag was greatly pleased with you. You visited 4 branches of the dungeon, and saw 23 of its levels. You also visited: Bailey, Gauntlet and Volcano. You collected 7747 gold pieces. You spent 26 gold pieces at shops. You paid 405 gold pieces to Gozag. Inventory: Hand Weapons d - the +6 broad axe of the Tundras {heavy, rN+ SInv} (You found it on level 3 of the Lair of Beasts) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. l - a +1 short sword of venom o - a +0 broad axe p - the +7 dagger "Vaomocef" (weapon) {flame, Stlth+} (You found it in a bailey) Stlth+: It makes you more stealthy. It cannot be enchanted further. q - a +3 trident of venom r - a +1 scimitar of flaming u - a +0 quarterstaff of draining v - a -2 demon whip of venom A - a +2 rapier of venom B - a +4 demon blade of draining E - a +0 great mace of flaming F - a +0 lajatang of flaming G - a +1 great sword of flaming M - a +1 war axe of sundering O - a +0 rapier of distortion Q - the +1 hand axe of Skirmishing {drain, Int+3 Dex+3} (You found it on level 2 of the Spider Nest) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. S - a +3 demon trident of electrocution Missiles J - 6 silver javelins Armour e - a +2 helmet of light (worn) f - the +0 helmet of Hootaaf {Slay+4} (You found it in a Gauntlet) Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. n - the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} (You found it in a bailey) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. w - a +1 robe of cold resistance y - the +0 scale mail of the Lobster (worn) {rC+ Slay+3} (You found it on level 12 of the Dungeon) rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. C - the +1 ring mail of Gozag's Castigation {rF+ Int+4} (You found it in a volcano) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. D - a +1 cloak of fire resistance (worn) I - the +2 pair of gloves of the Distant Future (worn) {Regen+} (You found it on level 2 of the Lair of Beasts) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. L - the +0 plate armour of the Game Afoot {Archery, Rampage Will+++ Str+2 Dex-2} (You found it in a Gauntlet) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+++: It greatly increases your willpower. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. P - +0 fire dragon scales R - a +0 kite shield T - a +0 chain mail of death U - a +0 tower shield Magical Staves z - a staff of alchemy Jewellery a - an amulet of regeneration b - a ring of positive energy c - an amulet of regeneration (worn) g - a +4 ring of protection i - a +4 ring of protection (worn) j - a ring of willpower k - a ring of resist corrosion m - a +6 ring of strength s - a ring of protection from cold t - an amulet of the acrobat H - a +6 ring of strength K - a +6 ring of intelligence (worn) V - a +6 ring of dexterity Talismans h - a fortress talisman x - a spore talisman N - a blade talisman Wands c - a wand of iceblast (24) e - a wand of charming (20) f - a wand of mindburst (17) b - a wand of acid (11) a - a wand of flame (74) d - a wand of digging (9) Scrolls d - 3 scrolls of poison {unknown} e - 3 scrolls of amnesia {unknown} h - 3 scrolls of fog {unknown} I - 3 scrolls of immolation l - 5 scrolls of fear {unknown} t - 9 scrolls of teleportation b - 4 scrolls of blinking r - 3 scrolls of revelation V - 3 scrolls of vulnerability w - 2 scrolls of enchant weapon a - 4 scrolls of enchant armour A - a scroll of acquirement B - a scroll of silence {unknown} c - a scroll of butterflies {unknown} m - a scroll of noise {unknown} Potions a - a potion of ambrosia f - 5 potions of moonshine j - 2 potions of cancellation {unknown} g - 3 potions of magic c - 14 potions of curing p - 2 potions of might {unknown} L - 2 potions of lignification t - 4 potions of heal wounds {unknown} A - 3 potions of attraction y - 4 potions of enlightenment {unknown} D - 2 potions of resistance {unknown} M - 6 potions of mutation G - a potion of brilliance {unknown} i - 2 potions of invisibility h - a potion of haste J - 2 potions of berserk rage {unknown} n - a potion of experience {unknown} Miscellaneous g - a +1 phial of floods h - a +0 tin of tremorstones (2/2) i - a +0 box of beasts Skills: - Level 14.6 Fighting - Level 8.2 Armour - Level 11.0 Dodging - Level 1.5 Stealth + Level 18.1 Spellcasting + Level 18.1 Conjurations + Level 18.1 Hexes + Level 18.1 Summonings + Level 18.1 Necromancy + Level 18.1 Translocations + Level 19.4 Forgecraft + Level 18.1 Fire Magic + Level 18.1 Ice Magic + Level 18.1 Air Magic + Level 18.1 Earth Magic + Level 18.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 50% 3d22 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Sandblast Erth 100% 2d20 0% 1 f - Call Imp Summ 100% N/A 0% 2 g - Ensorcelled Hibernat Hex/Ice 100% N/A 0% 2 h - Teleport Other Tloc 100% N/A 1% 3 i - Animate Dead Necr 100% N/A 1% 4 j - Metabolic Englaciati Hex/Ice 50% N/A 1% 5 k - Bombard Conj/Erth 50% 9d8 1% 6 l - Diamond Sawblades Frge 51% 4d10 3% 7 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (0/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:12 Bailey (visited) Volcano (visited) Gauntlet (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Shops: D:6 *(: D:8 ( D:9 = D:11 ( D:12 * Portals: Abyss: Lair:5 Annotations: Spider:4 Bai Suzhen Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The mystic blast hits the seven-headed hydra!! The seven-headed hydra is moderately wounded. The mystic blast hits the broodmother!! You kill the broodmother! The jumping spider disappears in a puff of smoke! The tarantella disappears in a puff of smoke! The orb spider disappears in a puff of smoke! x2 The jumping spider disappears in a puff of smoke! You are engulfed in a thunderstorm. * * * LOW HITPOINT WARNING * * * The seven-headed hydra closely misses you. The seven-headed hydra bites you but does no damage. x2 The seven-headed hydra closely misses you. The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra barely misses you. The boulder beetle hits you but does no damage. The boulder beetle stops rolling and uncurls. [a] - 320 gold - heal wounds, berserk rage and curing [b] - 348 gold - invisibility and might [c] - 406 gold - resistance and might Purchase which effect? You feel much better. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel better. You are engulfed in a thunderstorm. * * * LOW HITPOINT WARNING * * * The seven-headed hydra is distracted by your dazzling golden aura. The boulder beetle bites you but does no damage. You feel a strong urge to attack something. The boulder beetle hits you!!! * * * LOW HITPOINT WARNING * * * The boulder beetle stops rolling and uncurls. There is a stone staircase leading up here. The seven-headed hydra is no longer dazed. The seven-headed hydra is distracted by your dazzling golden aura. Bai Suzhen breathes water at you. The torrent of water hits you!!! You die... Your body crumbles into a pile of gold. #^...........B.