Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 226964143165221511 29 smg8007 the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Slain by a hobgoblin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (765 turns). smg8007 the Magician (Djinni Conjurer) Turns: 765, Time: 00:01:19 Health: -1/25 AC: 3 Str: 6 XL: 3 Next: 32% Gold: 79 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... b - ring of positive energy Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery b - a ring of positive energy (worn) d - a ring of resist corrosion Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} Potions d - a potion of mutation {unknown} c - a potion of curing Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The frilled lizard attacks as it pursues you! The frilled lizard closely misses you. The hobgoblin hits you but does no damage. You see here an adder corpse. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. It was a potion of curing. You feel better. f -> c - a potion of curing The hobgoblin misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) Okay, then. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (63% to hit) You focus your ray upon the frilled lizard. The searing ray hits the hobgoblin but does no damage. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The searing ray misses the hobgoblin. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the hobgoblin. The hobgoblin is almost dead. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ##.# .. ##... #.. .# ##.... #.. ..# #..... ).###... #.... ...#...# #... #....# #..##..###.# #..@g......# ##.##..##### #. #..# #. #..# #. ...# ## ..## .... ...# ..... You could see a hobgoblin. Vanquished Creatures An adder (D:2) 5 endoplasms (D:1) A hobgoblin (D:2) A quokka (D:1) A ball python (D:1) 5 bats (D:1) 4 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 333 | D:1 | Found a faded altar of an unknown god. 552 | D:1 | Found Dour's Book Shop. 759 | D:2 | HP: 1/21 [frilled lizard (1)] 760 | D:2 | Reached XP level 3. HP: 1/25 MP: 0/0 760 | D:2 | Learned a level 1 spell: Foxfire 765 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, serial_shops, nicolae_shop_targeted D:2: layout_loops_corners, st_stairs_13, serial_bayou_pond_d Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 1 Drink: Curing || 1 Armour: Robe || 13 Dodge: Dodged || 15