Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 16969456165497644029 199 smg8007 the Magician (level 6, 40/40 HPs) Began as a Djinni Conjurer on Feb 25, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:47 (783 turns). smg8007 the Magician (Djinni Conjurer) Turns: 783, Time: 00:02:47 Health: 40/40 AC: 2 Str: 6 XL: 6 Next: 6% Gold: 58 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of blinking {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} Potions d - 3 potions of enlightenment {unknown} f - a potion of heal wounds {unknown} j - a potion of ambrosia {unknown} k - a potion of attraction {unknown} l - a potion of moonshine {unknown} n - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.3 Spellcasting + Level 5.3 Conjurations - Level 5.3 Hexes - Level 5.3 Summonings - Level 5.3 Necromancy - Level 5.3 Translocations - Level 5.3 Forgecraft - Level 5.3 Fire Magic - Level 5.3 Ice Magic - Level 5.3 Air Magic - Level 5.3 Earth Magic - Level 5.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 11% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Static Discharge Conj/Air 58% 3-6/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is severely wounded. The ribbon worm closely misses you. The magic dart hits the ribbon worm. You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [? for help]? d:2 Unknown command. There is an open door here. You see here a ribbon worm corpse. You now have enough gold to buy a potion of brilliance on D:1. You can access your shopping list by pressing '$'. You now have 47 gold pieces (gained 12). There is an open door here. You see here a ribbon worm corpse. You reach down and open the door. You encounter a jackal. Found 11 gold pieces. A jackal is nearby! A jackal is nearby! The magic dart hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You now have enough gold to buy a potion of enlightenment on D:1. You can access your shopping list by pressing '$'. You now have 58 gold pieces (gained 11). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# #.. ##.# ##### #..## ##### ##...###...###...## #.....##...##.....## .......#...#.......# .......†...'....@..# .....).#...#.......# #.....##...##.....## ##...###...###...## ##### #...# ##### ##...###...###...## #.....##...##.....## .......#.[.#.......# ..[...†'...†.......# .##.. There were no monsters in sight! Vanquished Creatures Sigmund (D:2) 2 adders (D:2) A ribbon worm (D:2) 2 endoplasms 3 hobgoblins A jackal (D:2) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 425 | D:1 | Found Urpheanu's Distillery. 530 | D:2 | Encountered Sigmund 538 | D:2 | Killed Sigmund 539 | D:2 | Reached skill level 5 in Spellcasting 539 | D:2 | Reached skill level 5 in Conjurations 539 | D:2 | Reached skill level 5 in Hexes 539 | D:2 | Reached skill level 5 in Summonings 539 | D:2 | Reached skill level 5 in Necromancy 539 | D:2 | Reached skill level 5 in Translocations 539 | D:2 | Reached skill level 5 in Forgecraft 539 | D:2 | Reached skill level 5 in Fire Magic 539 | D:2 | Reached skill level 5 in Ice Magic 539 | D:2 | Reached skill level 5 in Air Magic 539 | D:2 | Reached skill level 5 in Earth Magic 539 | D:2 | Reached skill level 5 in Alchemy 539 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 539 | D:2 | Learned a level 1 spell: Summon Small Mammal 539 | D:2 | Reached XP level 4. HP: 20/31 MP: 0/0 539 | D:2 | Reached XP level 5. HP: 23/35 MP: 0/0 539 | D:2 | Learned a level 2 spell: Static Discharge 664 | D:2 | Reached XP level 6. HP: 35/40 MP: 0/0 783 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms, serial_shops, nicolae_shop_trees, chequers_serial_rivers_micro_c D:2: kennysheep_six_static_rooms, layout_rooms, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.3 Conjurations | 5 | 5.3 Hexes | 5 | 5.3 Summonings | 5 | 5.3 Necromancy | 5 | 5.3 Translocations | 5 | 5.3 Forgecraft | 5 | 5.3 Fire Magic | 5 | 5.3 Ice Magic | 5 | 5.3 Air Magic | 5 | 5.3 Earth Magic | 5 | 5.3 Alchemy | 5 | 5.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 31 | 25 || 56 Searing Ray | 1 | || 1 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 783 | 766 | 17 | 0 | 637 | 2 | 391.5 | Dungeon | 783 | 766 | 17 | 0 | 637 | 2 | 391.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 524 daAuts D:2: 259 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+