Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 10265464164728589138 217 smg8007 the Magician (level 6, -2/40 HPs) Began as a Djinni Conjurer on Feb 9, 2026. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (1143 turns). smg8007 the Magician (Djinni Conjurer) Turns: 1143, Time: 00:02:04 Health: -2/40 AC: 2 Str: 6 XL: 6 Next: 16% Gold: 110 EV: 11 Int: 21 God: SH: 0 Dex: 18 rFire + + . (33%) c - +2 whip (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons c - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of poison {unknown} h - a scroll of silence {unknown} k - a scroll of amnesia {unknown} Potions d - 2 potions of curing {unknown} f - a potion of might {unknown} j - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.4 Spellcasting + Level 5.4 Conjurations + Level 5.4 Hexes + Level 5.4 Summonings + Level 5.4 Necromancy + Level 5.4 Translocations + Level 5.4 Forgecraft + Level 5.4 Fire Magic + Level 5.4 Ice Magic + Level 5.4 Air Magic + Level 5.4 Earth Magic + Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 11% 4 e - Freeze Ice 100% 1d10 1% 1 f - Grave Claw Necr 56% 2d11 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History an amulet of magic regeneration; a +0 spear You encounter Terence the Veteran. He is wielding a +1 falchion of draining. Terence shouts! You hear an angry hiss. Terence looks irritated. The gnoll shouts! Things that are here: an amulet of magic regeneration; a +0 spear Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (ally target, 100% to hit) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, ally target, 100% to hit) You freeze the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... .. ... . .... .# .#####.... ..## # )....?..$ ... .. ........# #.. .. ######..g.j..# #.##.# #. .. #...)j..?.. .... #.######.#.#.#.#########.### #...............@j.*@......# .......)####.#.#########.#.# ........'..#.#.# #'# ........##.#.#.# ... ........##.#.#.# ..... ........##.#.#.#### #...... ........##.#.#....# #....@.. .......###.#.####.# #.......# .....).###'#.# #.#.##.......# You could see Terence, a gnoll (ally target) and a friendly fulminant prism. Vanquished Creatures Sigmund (D:2) 2 gnolls (D:2) 6 endoplasms (D:1) 5 hobgoblins 5 jackals (D:1) 5 ball pythons (D:1) 5 bats 3 frilled lizards 2 goblins 7 kobolds A rat (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 350 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 350 | D:1 | Learned a level 1 spell: Freeze 804 | D:1 | Found a faded altar of an unknown god. 1098 | D:2 | Encountered Sigmund 1104 | D:2 | Killed Sigmund 1105 | D:2 | Reached skill level 5 in Spellcasting 1105 | D:2 | Reached skill level 5 in Conjurations 1105 | D:2 | Reached skill level 5 in Hexes 1105 | D:2 | Reached skill level 5 in Summonings 1105 | D:2 | Reached skill level 5 in Necromancy 1105 | D:2 | Reached skill level 5 in Translocations 1105 | D:2 | Reached skill level 5 in Forgecraft 1105 | D:2 | Reached skill level 5 in Fire Magic 1105 | D:2 | Reached skill level 5 in Ice Magic 1105 | D:2 | Reached skill level 5 in Air Magic 1105 | D:2 | Reached skill level 5 in Earth Magic 1105 | D:2 | Reached skill level 5 in Alchemy 1105 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 1105 | D:2 | Reached XP level 5. HP: 24/35 MP: 0/0 1105 | D:2 | Learned a level 2 spell: Grave Claw 1105 | D:2 | Reached XP level 6. HP: 28/40 MP: 0/0 1132 | D:2 | Encountered Terence 1143 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, hellmonk_ecumenical_altar_zigzags, minmay_cut_off D:2: layout_basic, basic_altar, uniq_sigmund, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.4 Conjurations | 5 | 5.4 Hexes | 5 | 5.4 Summonings | 5 | 5.4 Necromancy | 5 | 5.4 Translocations | 5 | 5.4 Forgecraft | 5 | 5.4 Fire Magic | 5 | 5.4 Ice Magic | 5 | 5.4 Air Magic | 5 | 5.4 Earth Magic | 5 | 5.4 Alchemy | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 7 || 76 Searing Ray | 1 | 1 || 2 Freeze | | 4 || 4 Fulminant Prism | | 1 || 1 Grave Claw | | 1 || 1 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 2 | 1 || 3