Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 9527016644519926560 19 smg8007 the Magician (level 2, -5/21 HPs) Began as a Djinni Conjurer on Feb 7, 2026. Slain by a scorpion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (810 turns). smg8007 the Magician (Djinni Conjurer) Turns: 810, Time: 00:00:51 Health: -5/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 38 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} e - a scroll of identify {unknown} h - a scroll of fear {unknown} m - a scroll of teleportation {unknown} q - a scroll of poison {unknown} Potions d - 3 potions of heal wounds {unknown} f - a potion of enlightenment {unknown} j - 2 potions of moonshine {unknown} k - a potion of curing {unknown} l - a potion of haste {unknown} n - a potion of mutation {unknown} o - a potion of magic {unknown} p - a potion of cancellation {unknown} s - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the scorpion. The scorpion is moderately wounded. A scorpion is nearby! A scorpion is nearby! The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion barely misses you. The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 78% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The scorpion stings you. You die... ..#.. . ......#.##.####... .....#.#..........# #...#.#.#.##....#.# #.#.#.#.#.#.#..##.#.# #.#.#.#.#.#.#.........# # #.#.#...#.#.#....##.#.# #.#.#.......#.#.#.....# #.#...........#....### .........#......@..# ...........######s.# .........### #..# #...)>.### #.... #......# .#### .......# .# .......######## .# .......'....... .# .......######## You could see a scorpion. Vanquished Creatures 5 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) 2 bats (D:2) 3 goblins (D:1) 4 kobolds A quokka (D:1) 5 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D:1 | You are sucked into a shaft and drop 1 floor! 132 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 800 | D:2 | Encountered a scorpion 809 | D:2 | HP: 1/21 [scorpion (6)] 810 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms, chequers_decorated_corner D:2: layout_basic, minmay_misc_feat_more_columns Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 7