Dungeon Crawl Stone Soup version 0.34-a0-679-g6f3593e490 (webtiles) character file. Game seed: 11836856362264627333 88 smg8007 the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Aug 22, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (694 turns). smg8007 the Magician (Djinni Conjurer) Turns: 694, Time: 00:02:44 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 82% Gold: 30 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 dagger (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations * Level 4.6 Forgecraft * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you from afar with a +0 halberd. The zap hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The zap hits the gnoll! You kill the gnoll! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 club. The gnoll moves out of view. The gnoll shouts! You hear an angry hiss. Things that are here: a +0 halberd; a +0 halberd; a gnoll corpse The zap misses the gnoll. The gnoll hits you with a +0 club. The zap hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 77% to hit) The zap hits the gnoll. The gnoll is heavily wounded. Natasha, Servant of Life and Death comes into view. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 77% to hit) The zap hits the gnoll! The gnoll is almost dead. The zap hits Natasha! Natasha is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... #..#..##.# #..#.###.# #..#.###)# ####......<.# #.....†.##### ####.#..#.## ...#.#.....##..# #.......j)###..### #.##.#.##@##..†..# #. #.##.....# #. #.#..P...## jj #####.#.#.# .. ##.#### #.. ### #.. You could see a gnoll. Vanquished Creatures Terence (D:2) 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) 5 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas 5 ball pythons 2 bats (D:1) A frilled lizard (D:1) 5 goblins 2 kobolds 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 455 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 455 | D:1 | Learned a level 1 spell: Shock 555 | D:2 | Noticed Terence 568 | D:2 | Killed Terence 600 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 693 | D:2 | Noticed Natasha 694 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_rooms D:2: layout_loops_cross, basic_altar, dk_noncrumbling_4, minmay_shallow_snake_nest, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Cast: Magic Dart | 35 | || 35 Shock | 8 | 20 || 28 Stab: Sleeping | 2 | || 2 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 1 | 3 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 693 | 675 | 18 | 0 | 530 | 2 | 346.5 | Dungeon | 693 | 675 | 18 | 0 | 530 | 2 | 346.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 539 daAuts D:2: 153 daAuts