Dungeon Crawl Stone Soup version 0.34-a0-672-ge8cf676ac6 (webtiles) character file. Game seed: 78451346742239942 10 smg8007 the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Aug 21, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (285 turns). smg8007 the Magician (Djinni Conjurer) Turns: 285, Time: 00:00:21 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 28 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of identify {unknown} j - a scroll of torment {unknown} Potions d - 2 potions of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Forgecraft * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the jackal. You kill the jackal! The jackal stops to sniff the ground. The jackal bites you. The magic dart hits the jackal. You kill the jackal! A jackal comes into view. The jackal bites you. The magic dart hits the jackal but does no damage. The jackal barks! The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) The jackal barely misses you. A hobgoblin comes into view. The searing ray misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the jackal but does no damage. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The searing ray hits the jackal but does no damage. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You die... ... #.#.## #.....#...# ... #....# #.†...#.#... ...#######....#######.....#.###.# ..............##.......##..... .# ..............##.......####### # .....#######.###............ ...........#.# #.......##### ###.....##.#.# #.......# ##########.#.# #@......# .......#...# #hh.....# ######.#.### .#....### # #...# #.#....# # ##### ........# #### #....g...# ...# #........# ##.### #.. .....# ##...# You could see 2 jackals and a hobgoblin. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) 2 goblins (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 285 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, minmay_misc_feat_enclosed, ebering_dispersal_statue_hall, grunt_decor_one_mirror Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 285 | 285 | 0 | 0 | 243 | 1 | 285.0 | Dungeon | 285 | 285 | 0 | 0 | 243 | 1 | 285.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 285 daAuts