Seeded DCSS version 0.34-a0-101-g3fe01be7b1 (webtiles) character file.

Game seed: 11621204348463155331 (custom seed)

54 smg8006 the Magician (level 4, -2/31 HPs)
             Began as a Djinni Conjurer on June 4, 2025.
             Slain by Edmund
             ... wielding a +1 dire flail of protection
              (5 damage)
             ... on level 4 of the Dungeon.
             The game lasted 00:02:47 (1753 turns).

smg8006 the Magician (Djinni Conjurer)              Turns: 1753, Time: 00:02:48

Health: -2/31      AC:  9    Str:  6    XL:     4   Next: 12%
Gold:   188        EV: 11    Int: 21    God:    
                   SH:  0    Dex: 18

rFire   + + +        c - +0 short sword
rCold   x . .        (no offhand)
rNeg    . . .        n - +0 leather armour "Zeili" {rF+ Regen+}
rPois   ∞            q - +0 helmet
rElec   .            (no cloak)
rCorr   .            r - +0 pair of gloves
SInv    .            (no amulet)
Will    .....        u - +4 ring of protection
Stlth   ++           w - +6 ring of dexterity
HPRegen 1.05/turn

%: infuse magic (-3 HP)
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 4 of the Dungeon.
You visited 2 branches of the dungeon, and saw 5 of its levels.

You collected 188 gold pieces.

Inventory:

Hand Weapons
 c - a +0 short sword (weapon)
Missiles
 p - a throwing net
Armour
 a - a +0 robe
 n - the +0 leather armour "Zeili" (worn) {rF+ Regen+}
   (You found it on level 2 of the Dungeon)   
   
   rF+:        It protects you from fire.
   Regen+:     It increases your rate of health regeneration.
 q - a +0 helmet (worn)
 r - a +0 pair of gloves (worn)
Jewellery
 l - a ring of fire
 u - a +4 ring of protection (worn)
 v - a ring of protection from cold
 w - a +6 ring of dexterity (worn)
Scrolls
 e - a scroll of noise {unknown}
 f - a scroll of fear {unknown}
 g - 2 scrolls of identify {unknown}
 h - 4 scrolls of vulnerability {unknown}
 i - a scroll of enchant weapon {unknown}
 j - 2 scrolls of teleportation {unknown}
 o - a scroll of blinking {unknown}
 t - a scroll of silence {unknown}
Potions
 b - 2 potions of heal wounds {unknown}
 d - a potion of might {unknown}
 k - a potion of enlightenment {unknown}
 m - 2 potions of lignification {unknown}
 s - a potion of moonshine {unknown}
 x - a potion of curing {unknown}


   Skills:
 - Level 2.1 Dodging
 - Level 1.5 Stealth
 * Level 4.3 Spellcasting
 * Level 4.3 Conjurations
 * Level 4.3 Hexes
 * Level 4.3 Summonings
 * Level 4.3 Necromancy
 * Level 4.3 Translocations
 * Level 4.3 Forgecraft
 * Level 4.3 Fire Magic
 * Level 4.3 Ice Magic
 * Level 4.3 Air Magic
 * Level 4.3 Earth Magic
 * Level 4.3 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           88%        1d7       3%          1
b - Searing Ray           Conj           44%        2d6       4%          2
c - Fulminant Prism       Conj/Alch      11%        3d9       30%         4
d - Iskenderun's Mystic   Conj/Tloc      22%        2d6 (+2d3 30%         4
e - Kinetic Grapnel       Frge           88%        1d7       3%          1

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)             Temple (1/1) D:4         

Altars:
Fedhas
Hepliaklqana
Makhleb
Ru
Trog
Wu Jian
Xom
Zin
The Shining One

Shops:
D:1 !   D:2 ?

Annotations:
D:4 Edmund


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
You are very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Edmund is lightly wounded.
Edmund barely misses you.
The magic dart hits Edmund!
Edmund is moderately wounded.
Edmund barely misses you.
The magic dart hits Edmund.
Edmund is moderately wounded.
Edmund hits you but does no damage.
The magic dart hits Edmund but does no damage.
Edmund is moderately wounded.
Edmund barely misses you.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Unknown command.
Casting: Magic Dart (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: Edmund, wielding a +1 dire flail of protection and wearing a +0 leather
armour (moderately wounded, 78% to hit)
You focus your ray upon Edmund.
The searing ray hits Edmund but does no damage.
Edmund is moderately wounded.
(Press . to maintain the ray.)
Edmund hits you with a +1 dire flail of protection!
The searing ray hits Edmund but does no damage.
Edmund is moderately wounded.
Edmund hits you with a +1 dire flail of protection!
* * * LOW HITPOINT WARNING * * *
The searing ray hits Edmund!
Edmund is heavily wounded.
* * * LOW HITPOINT WARNING * * *
Edmund hits you but does no damage.
The searing ray hits Edmund but does no damage.
Edmund is heavily wounded.
* * * LOW HITPOINT WARNING * * *
You finish channelling your searing ray.
Edmund hits you with a +1 dire flail of protection.
You die...
Edmund whines, "They better pay attention to me now!"

    ...#.
 #.......
#........#  ##
#.........##.
............    .
 #.........#   ..
 #......##@# #.#..
.#........@##..#.
...........#...>##.
......................#  ##
.......#..##....##....###.#
###..###.###....##.....#...
 .#..#....##...###.........
 .............#............
..........P...#............
.......#ß..ß...............


You could see Edmund.

Vanquished Creatures
  A scorpion zombie (D:4)
  An adder skeleton (D:4)
  2 endoplasms
  5 giant cockroaches
  4 hobgoblins
  8 ball pythons
  7 bats
  6 frilled lizards
  2 goblins
  2 jackals (D:3)
  A kobold (D:3)
  A quokka skeleton (D:4)
  6 rats
46 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | smg8006 the Djinni Conjurer began the quest for the Orb.
     0 | D:1      | smg8006 set off with the following spells memorised: Magic
                  | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic
                  | Blast.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
   144 | D:1      | Found Ukerennu's Distillery.
   236 | D:1      | Reached XP level 2. HP: 19/21 MP: 0/0
   931 | D:2      | Identified the +0 leather armour "Zeili" {rF+ Regen+}
   987 | D:2      | Reached XP level 3. HP: 25/25 MP: 0/0
   987 | D:2      | Learned a level 1 spell: Kinetic Grapnel
  1081 | D:2      | Found Xubufoohid's Magic Scroll Shop.
  1580 | D:3      | Found a faded altar of an unknown god.
  1684 | D:4      | Reached XP level 4. HP: 21/31 MP: 0/0
  1703 | D:4      | Found a staircase to the Ecumenical Temple.
  1712 | Temple   | Entered the Ecumenical Temple
  1738 | D:4      | Noticed Edmund
  1753 | D:4      | Slain by Edmund

Illustrated notes

Levels and vault maps discovered:
D:1:      roderic_chinese_lattice_arrival, layout_loops_corners, serial_shops,
          shop
D:2:      layout_rooms, serial_shops, shop
D:3:      layout_rooms, hellmonk_ecumenical_altar_inner_sanctum
D:4:      layout_cave_pools, cheibrodos_ashenzari_chains,
          minmay_temple_entry_antechambers, serial_shops, nicolae_stop_n_shop_2,
          serial_undead, serial_undead_d, serial_undead_f, serial_undead_e,
          serial_undead_e, nicolae_concentric_dashed_squares_mild, uniq_edmund,
          uniq_natasha, uniq_pikel, uniq_crazy_yiuf_cottage
Temple:   nicolae_temple_no_exploring_needed

Skill      XL: |  1  2  3 |
---------------+----------+-----
Spellcasting   |        4 |  4.3
Conjurations   |        4 |  4.3
Hexes          |        4 |  4.3
Summonings     |        4 |  4.3
Necromancy     |        4 |  4.3
Translocations |        4 |  4.3
Forgecraft     |        4 |  4.3
Fire Magic     |        4 |  4.3
Ice Magic      |        4 |  4.3
Air Magic      |        4 |  4.3
Earth Magic    |        4 |  4.3
Alchemy        |        4 |  4.3
Dodging        |          |  2.1
Stealth        |          |  1.5

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Short sword       |     1 |       ||     1
   Cast: Magic Dart        |    94 |    16 ||   110
         Searing Ray       |       |     1 ||     1
   Stab: Sleeping          |     1 |       ||     1
 Armour: Leather armour    |    10 |     6 ||    16
  Dodge: Dodged            |     5 |     4 ||     9

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   1748 |   1680 |     68 |      0 |   1388 |   5 |  349.6 |
       Dungeon |   1746 |   1678 |     68 |      0 |   1388 |   4 |  436.5 |
        Temple |      1 |      1 |      0 |      0 |      0 |   1 |    1.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 837 daAuts
     D:3: 410 daAuts
     D:2: 386 daAuts
     D:4: 111 daAuts
  Temple: 1 daAuts