Dungeon Crawl Stone Soup version 0.33-a0-287-g2e8f5e9b4e (webtiles) character file. Game seed: 5185227855116773675 132 smg8006 the Magician (level 5, -4/35 HPs) Began as a Djinni Conjurer on Oct 28, 2024. Killed by nerve-wracking pain ... invoked by an orc priest (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:36 (1876 turns). smg8006 the Magician (Djinni Conjurer) Turns: 1876, Time: 00:02:37 Health: -4/35 AC: 3 Str: 6 XL: 5 Next: 38% Gold: 152 EV: 11 Int: 22 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves {Dex+3} SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves f - a +0 pair of gloves of dexterity (worn) Scrolls d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} Potions b - a potion of might {unknown} g - 2 potions of curing {unknown} h - a potion of enlightenment {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 12% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Call Imp Summ 56% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The jackal barks! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" You hear a shout! x2 The jackal bites you but does no damage. The jackal barely misses you. An orc comes into view. It is wielding a +0 mace. You hear a bark! The magic dart hits the jackal but does no damage. The jackal is lightly wounded. The jackal closely misses you. The dart slug bites you. Your cerulean imp hits the dart slug with a -2 spear. The orc priest looks satisfied for a moment. The magic dart hits the dart slug. The dart slug is almost dead. The jackal misses you. The jackal barely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The dart slug barely misses you. Your cerulean imp hits the dart slug with a -2 spear. The dart slug dies! The orc priest casts a cantrip, but nothing happens. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, ally target, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your cerulean imp hits the jackal with a -2 spear. The jackal dies! The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... ##.. ... #.. #.. #..## ##...## #...†.# #..5### #..)@.# ##o##.# #h #.########### #o #...........# #. ###########.# .. #.# ## #)# #.# #.# You could see an orc priest and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:3) 3 adders (D:2) 3 dart slugs 2 ribbon worms 2 orcs (D:3) 3 bats 4 endoplasms 5 goblins 9 hobgoblins 5 quokkas 4 ball pythons 3 frilled lizards (D:1) 9 kobolds 4 rats 57 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:3) A dart slug (D:3) A jackal (D:3) A rat (D:3) 5 creatures vanquished. Grand Total: 62 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 467 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 467 | D:1 | Learned a level 1 spell: Summon Small Mammal 1095 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1809 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 1809 | D:3 | Learned a level 2 spell: Call Imp 1834 | D:3 | Reached skill level 5 in Spellcasting 1834 | D:3 | Reached skill level 5 in Conjurations 1834 | D:3 | Reached skill level 5 in Hexes 1834 | D:3 | Reached skill level 5 in Summonings 1834 | D:3 | Reached skill level 5 in Necromancy 1834 | D:3 | Reached skill level 5 in Translocations 1834 | D:3 | Reached skill level 5 in Fire Magic 1834 | D:3 | Reached skill level 5 in Ice Magic 1834 | D:3 | Reached skill level 5 in Air Magic 1834 | D:3 | Reached skill level 5 in Earth Magic 1834 | D:3 | Reached skill level 5 in Alchemy 1876 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic D:2: layout_rooms, small_statue_intersection D:3: layout_loops_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 23 | || 23 Cast: Magic Dart | 73 | 77 || 150 Summon Small Mamm | | 2 || 2 Call Imp | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 34 | 7 || 41 Dodge: Dodged | 22 | 12 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1875 | 1861 | 14 | 0 | 1544 | 3 | 625.0 | Dungeon | 1875 | 1861 | 14 | 0 | 1544 | 3 | 625.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts D:2: 727 daAuts D:3: 261 daAuts