Dungeon Crawl Stone Soup version 0.33-a0-275-gf2f3612d91 (webtiles) character file. Game seed: 13042395101269576279 88 smg8006 the Magician (level 4, 31/31 HPs) Began as a Djinni Conjurer on Oct 24, 2024. Was an Initiate of Ashenzari. Quit the game on level 2 of the Dungeon. The game lasted 00:03:38 (1385 turns). smg8006 the Magician (Djinni Conjurer) Turns: 1385, Time: 00:03:39 Health: 31/31 AC: 2 Str: 6 XL: 4 Next: 81% Gold: 42 EV: 11 Int: 22 God: Ashenzari [......] SH: 0 Dex: 11 rFire + + . c - +0 sling (flame) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +0 sling of flaming (weapon) Missiles k - 6 datura-tipped darts Armour a - a +0 robe (worn) h - a +0 leather armour Scrolls d - a scroll of identify {unknown} e - a scroll of noise {unknown} j - a scroll of revelation {unknown} n - a scroll of enchant armour {unknown} o - a scroll of teleportation {unknown} Potions b - a potion of brilliance {unknown} f - a potion of curing {unknown} g - a potion of haste {unknown} i - 2 potions of enlightenment {unknown} l - a potion of attraction {unknown} m - a potion of invisibility {unknown} Skills: + Level 3.3 Dodging + Level 2.6 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 e - Freeze Ice 88% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (almost dead, catching its breath, 92% to hit) The searing ray hits the ribbon worm. You kill the ribbon worm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You struggle to detach yourself from the web. The web tears apart. There is an open door here. You reach down and open the door. You reach down and open the door. There is an open door here. Found a stone staircase leading up. Found a faded altar of an unknown god. o - a scroll labelled UKAULY UMEOS There is a shaft here. There is a faded altar of an unknown god here. This altar belongs to (a) Ashenzari, (b) Gozag or (c) Uskayaw, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. This altar belongs to (a) Ashenzari, (b) Gozag or (c) Uskayaw, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Ashenzari accepts your prayer! Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ##...## .# # ##.....## ###.## ###.......## ##....# ##.........####.....## .'.........'.........# ##.....^...####......# ###.......## ##.#.<.# # ##.....## #^# ### # ##...## #@# ##+## ### There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms (D:1) 2 giant cockroaches 2 goblins (D:1) 3 hobgoblins 5 jackals 3 kobolds 2 quokkas 6 ball pythons 5 bats A frilled lizard (D:2) 3 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 224 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 224 | D:1 | Learned a level 1 spell: Freeze 512 | D:2 | Reached XP level 4. HP: 15/31 MP: 0/0 1378 | D:2 | Found a faded altar of an unknown god. 1384 | D:2 | Prayed at the altar of an unknown god. 1384 | D:2 | Became a worshipper of Ashenzari the Shackled 1385 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms, minmay_quantized D:2: layout_loops_corners, hellmonk_ecumenical_altar_leap_of_faith, small_statue_intersection Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 89 | 50 || 139 Cast: Magic Dart | 6 | 10 || 16 Searing Ray | | 1 || 1 Armour: Robe | 34 | 24 || 58 Dodge: Dodged | 45 | 25 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1439 | 1394 | 45 | 0 | 1068 | 2 | 719.5 | Dungeon | 1439 | 1394 | 45 | 0 | 1068 | 2 | 719.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 984 daAuts D:1: 455 daAuts