Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 6837844492533965995 47 smg8006 the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 19, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (332 turns). smg8006 the Magician (Djinni Conjurer) Turns: 332, Time: 00:00:51 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 97% Gold: 18 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Kiss of Death Conj/Necr 92% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold comes into view. It is wielding a +0 dagger. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The kobold shouts! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * There is an open door here. There is a stone staircase leading down here. You fly downwards. The gnoll shouts! Found 10 gold pieces. There is a stone staircase leading up here. The gnoll completely misses you. Found a war axe. The gnoll attacks as it pursues you! The gnoll closely misses you. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. The gnoll attacks as it pursues you! The gnoll closely misses you. There is an open door here. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. An endoplasm and a kobold come into view. Found a stone staircase leading up. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... ######## #.<....# #......# #######......# .............# ###### ........g....# #....# K.........J..# #....# #+#......@....# #....# #.#..###g###### #....# #.# #.##.# ###....# ## #.# #g##.######.+....# .#######.######.##.#......#....# .'.................'...>..+....# .#######.####.#....#K.....#...## .# #.# #.######......#...# .# #.# #.............#...# You could see 2 gnolls, an endoplasm (asleep) and a goblin. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A dart slug (D:2) An endoplasm (D:2) A goblin (D:2) A hobgoblin (D:2) 3 kobolds (D:2) 2 quokkas (D:2) 4 bats (D:2) 2 frilled lizards (D:2) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 30 | D:1 | You are sucked into a shaft and drop 1 floor! 80 | D:2 | Reached XP level 2. HP: 13/21 MP: 0/0 146 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 146 | D:2 | Learned a level 1 spell: Kiss of Death 332 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, minmay_misc_feat_chi, st_stairs_5 D:2: layout_basic, hellmonk_ecumenical_altar_watching_god, minmay_close_crescents D:3: layout_rooms, minmay_misc_feat_tiny Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 50 Armour: Robe || 10 Dodge: Dodged || 12