Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 3330431722271552456 9 smg8006 the Magician (level 2, 18/18 HPs) Began as a Djinni Conjurer on Oct 18, 2024. Was a Follower of Hepliaklqana. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (179 turns). smg8006 the Magician (Djinni Conjurer) Turns: 179, Time: 00:00:35 Health: 18/18 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 17 EV: 11 Int: 19 God: Hepliaklqana [*.....] SH: 0 Dex: 11 rFire + + . b - +0 spear rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: reduced essence, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Recall Ancestor, Ancestor Identity You were on level 1 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin hits you but does no damage. You closely miss the goblin. The goblin is moderately wounded. The goblin completely misses you. The goblin closely misses you. You hit the goblin. You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 dagger; a goblin corpse Found a dagger. Found a faded altar of an unknown god. A ball python comes into view. Found a stone staircase leading down. A ball python is nearby! The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a faded altar of an unknown god here. You see here a -1 dagger. This altar belongs to (a) Hepliaklqana, (b) Gozag or (c) the Shining One, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Hepliaklqana accepts your prayer! Hepliaklqana welcomes you! Hepliaklqana forms a fragment of your life essence into the memory of your ancestor, Ejeuv! You can now recall your ancestor. You can now remember your ancestor's identity. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..# #..# #..# #..# #..# ##########..# ............# ##..####..# ###@.....# ##.####.## #...R...# #..####.# #..# #.# #..# #.# ## #.###..####.# .# #.......)...# .# #####..###### You could see the friendly Ejeuv the ancestor. Vanquished Creatures A bat (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 166 | D:1 | Found a faded altar of an unknown god. 178 | D:1 | Prayed at the altar of an unknown god. 178 | D:1 | Became a worshipper of Hepliaklqana the Forgotten 178 | D:1 | Reached * piety under Hepliaklqana 179 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring, ebering_ecumenical_altar_rust Action || total ---------------------------++------- Melee: Spear || 6 Cast: Magic Dart || 14 Armour: Robe || 4 Dodge: Dodged || 5