Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12613968514378060926 42 smg8006 the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Oct 18, 2024. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1079 turns). smg8006 the Magician (Djinni Conjurer) Turns: 1079, Time: 00:01:25 Health: -3/25 AC: 3 Str: 6 XL: 3 Next: 80% Gold: 90 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Scrolls b - a scroll of summoning {unknown} d - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of fear {unknown} i - a scroll of vulnerability {unknown} Potions c - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Sandblast Erth 46% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is moderately wounded. Unknown command. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 81% to hit) The blast of sand hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 81% to hit) The blast of sand hits Sigmund! Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 81% to hit) The blast of sand hits Sigmund! Sigmund is almost dead. Sigmund points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. It was a potion of might. You feel very mighty all of a sudden. Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ##### #....### #......# #......# #......# #. #......###...# #.......@....+ #..@# ##'### #.#.. ..# #.#.# #.# #.#.# #.# . #[#.# #.### # #.#.# #.#.. # #.#.# # #.#.# #...###.# #.#.# # You could see Sigmund. Vanquished Creatures An adder (D:2) 6 endoplasms 3 giant cockroaches 3 hobgoblins (D:2) 2 jackals (D:1) 3 kobolds (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 3 frilled lizards 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 94 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 380 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 380 | D:1 | Learned a level 1 spell: Sandblast 1073 | D:2 | Noticed Sigmund 1078 | D:2 | HP: 1/25 [Sigmund/puff of flame (2)] 1079 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_ring D:2: layout_basic, minmay_box_of_dots, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 56 Sandblast || 8 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 12