Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 17831150216772771908 (custom seed) 5 smg8006 the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Oct 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (108 turns). smg8006 the Magician (Djinni Conjurer) Turns: 108, Time: 00:00:25 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of vulnerability {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A goblin comes into view. It is wielding a +0 club. Your magical contamination has completely faded away. The magic dart hits the goblin. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is almost dead. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a faded altar of an unknown god. Found a scroll labelled SYD NUNUUWNO and a scale mail. Things that are here: a +0 club; a goblin corpse There is a faded altar of an unknown god here. This altar belongs to (a) Ru, (b) Okawaru or (c) Wu Jian, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Found a scroll labelled SYD NUNUUWNO. Found a stone staircase leading down. b - a scroll labelled SYD NUNUUWNO b - 2 scrolls labelled SYD NUNUUWNO (gained 1) Found a stone staircase leading down. A bat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..............# ####..........####.. #######..#.ß......... #........#.._..##...# ...#####..#.ß......#.# .>.# #.........##... #...###..###..[... #......# ######..# ####@.## ..# #.......# .# ...####..# #..# #... #.##. #.# . b.# . You could see a bat (asleep). Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Found a faded altar of an unknown god. 108 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_rooms, dreamdust_ecumenical_altar_statues, chequers_serial_rivers_small_a, corexii_item_surrounded_by_moat Action || total ---------------------------++------- Cast: Magic Dart || 9