Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12471888529453427447 70 smg8006 the Magician (level 4, -7/31 HPs) Began as a Djinni Conjurer on Oct 14, 2024. Mangled by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (967 turns). smg8006 the Magician (Djinni Conjurer) Turns: 967, Time: 00:01:36 Health: -7/31 AC: 2 Str: 6 XL: 4 Next: 45% Gold: 78 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . d - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of acquirement {unknown} c - a scroll of enchant weapon {unknown} e - 5 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} g - 2 scrolls of fog {unknown} h - a scroll of poison {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Freeze Ice 96% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The magic dart hits the gnoll. You kill the gnoll! A quokka comes into view. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! The gnoll hits you from afar with a +0 halberd! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... ....# #.... .... ... ... .. #.# .# #.###†##.### .. #.#.@.gg.... .###. #.#.#######. ..... #.#.# ..... #.#.# ..... #...# ## ..... ##..# ... ..... #..# .... ..... ##.###... ..... #..#... ####. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) 2 dart slugs 3 bats An endoplasm (D:1) 4 giant cockroaches (D:1) 4 goblins 5 hobgoblins 3 quokkas 3 ball pythons 4 frilled lizards (D:1) 3 kobolds (D:1) 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D:1 | Found a faded altar of an unknown god. 66 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 418 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 418 | D:1 | Learned a level 1 spell: Freeze 799 | D:2 | Found a sacrificial altar of Ru. 840 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 967 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_rooms, basic_altar, st_stairs_14, kennysheep_generic_room_8 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 61 | 13 || 74 Searing Ray | | 1 || 1 Armour: Robe | | 3 || 3 Dodge: Dodged | 7 | || 7