Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10087464642788311021 84 smg8006 the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on Oct 14, 2024. Mangled by Terence ... wielding a +5 flail of draining (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1442 turns). smg8006 the Magician (Djinni Conjurer) Turns: 1442, Time: 00:01:39 Health: -6/31 AC: 5 Str: 5 (6) XL: 4 Next: 72% Gold: 87 EV: 11 Int: 26 (28) God: SH: 0 Dex: 8 (11) rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . e - +2 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + h - +6 ring of intelligence HPRegen 0.25/turn (no ring) %: infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +2 cloak (worn) Jewellery h - a +6 ring of intelligence (left hand) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of identify {unknown} d - a scroll of blinking {unknown} Potions f - a potion of degeneration g - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 11% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 11% 4 e - Sting Conj/Alch 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Terence but does no damage. Terence shouts! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +5 flail of draining! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +5 flail of draining! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence hits you with a +5 flail of draining. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Terence. Terence is heavily wounded. Terence is knocked back by the mystic blast. Terence slams into the rock wall. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Terence hits you with a +5 flail of draining! You die... Terence says, "Finally, peace and quiet." ######### .)......# #@############# #@##..........# ...####.##.########.# #.........# #.# ...........# #.# ##.........# #.# #.........# #.# .).##.#+##.# #.# ... #. #.# #.# .. #. #.# #.# You could see Terence. Vanquished Creatures Jessica (D:2) 3 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 3 goblins 4 hobgoblins (D:1) A quokka (D:2) A ball python (D:2) 3 frilled lizards 4 kobolds (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 434 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 796 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 796 | D:1 | Learned a level 1 spell: Sting 1067 | D:2 | Reached XP level 4. HP: 8/31 MP: 0/0 1345 | D:2 | Found a runed translucent door. 1346 | D:2 | Noticed Crazy Yiuf 1424 | D:2 | Noticed Jessica 1425 | D:2 | Killed Jessica 1432 | D:2 | Noticed Terence 1442 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_corners D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 17 || 67 Iskenderun's Myst | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 5 | 4 || 9 Dodge: Dodged | 1 | || 1