Dungeon Crawl Stone Soup version 0.33-a0-224-g21dfed3d1e (webtiles) character file. Game seed: 18121161483936913858 19 smg8006 the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Oct 10, 2024. Slain by a quokka (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (532 turns). smg8006 the Conjurer (Octopode Conjurer) Turns: 532, Time: 00:00:55 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 4/5 EV: 12 Int: 20 God: Gold: 86 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour g - a +0 kite shield Wands i - a wand of iceblast (8) Scrolls e - a scroll of vulnerability {unknown} j - a scroll of teleportation {unknown} k - a scroll of butterflies {unknown} l - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of invisibility {unknown} c - a potion of haste {unknown} d - a potion of degeneration {unknown} f - a potion of resistance {unknown} h - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. Found an escape hatch in the ceiling. You see here a ball python corpse. A quokka comes into view. Found a lumpy jade amulet. Found an escape hatch in the floor. A quokka is nearby! Found a stone staircase leading down. Found a dagger. The quokka bites you. You closely miss the quokka. Your grab misses the quokka. Your tentacle-slap misses the quokka. The quokka bites you. You barely miss the quokka. Your grab misses the quokka. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. The quokka bites you. You die... #### #<#.....# #.#..#### # #..###### #.#......... #.#..#####.. #.......... ###..###### ####.......# #...@.####.. ).....r">...... ####.....###### #..#..# #..#... #>.##.## ... .# ... ## You could see a quokka. Vanquished Creatures A dart slug (D:2) A bat (D:2) An endoplasm (D:1) 3 hobgoblins 2 jackals (D:1) A quokka (D:2) 3 ball pythons 2 frilled lizards 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 376 | D:1 | You fall into a shaft and drop 1 floor! 532 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, minivault_14 D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_a Action || total ---------------------------++------- Melee: Unarmed || 31 Tentacles || 9 Constrict || 10 Cast: Magic Dart || 5 Stab: Sleeping || 2 Armour: Skin || 13 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 531 | 531 | 0 | 0 | 370 | 2 | 265.5 | Dungeon | 531 | 531 | 0 | 0 | 370 | 2 | 265.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 376 daAuts D:2: 155 daAuts