Dungeon Crawl Stone Soup version 0.33-a0-156-g0e69982c27 (webtiles) character file. Game seed: 3631833835945622492 18 smg8006 the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Sept 29, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:39 (400 turns). smg8006 the Magician (Djinni Conjurer) Turns: 400, Time: 00:01:40 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 90% Gold: 44 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . d - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} f - a scroll of identify {unknown} g - a scroll of revelation {unknown} h - a scroll of torment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you but does no damage. The magic dart hits the jackal. You kill the jackal! The jackal bites you. The jackal closely misses you. The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of haste. You feel yourself speed up. The jackal misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #........#...... .. ....###........ #.### ....#..#...... ###.... ###...(......... ....... ............... ....... #...##.###.... .....†. ##......#####.. ......†####..=....##....( ...$...h@...###.#)##.###. .......h.....##....#.# #. ..(...###.....)......# ## ###### ###..#........# # #...##........# #..###........# #..###........# ######..##......†... .........#.........#.## You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) A ball python (D:1) 2 bats (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 399 | D:1 | HP: 1/21 [jackal (2)] 400 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 39 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 399 | 394 | 5 | 0 | 312 | 1 | 399.0 | Dungeon | 399 | 394 | 5 | 0 | 312 | 1 | 399.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 399 daAuts