Dungeon Crawl Stone Soup version 0.33-a0-114-g4d60b030d2 (webtiles) character file. Game seed: 4182757848565501588 56 smg8006 the Apothecary (level 4, -4/30 HPs) Began as a Formicid Alchemist on Sept 19, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (1305 turns). smg8006 the Apothecary (Formicid Alchemist) Turns: 1305, Time: 00:03:52 Health: -4/30 AC: 3 Str: 12 XL: 4 Next: 17% Magic: 3/8 EV: 11 Int: 17 God: Gold: 129 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . k - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) p - a +0 long sword Missiles g - 3 boomerangs Armour a - a +0 robe (worn) k - a +0 cloak (worn) Scrolls d - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of noise i - 2 scrolls of identify q - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of might {unknown} o - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 0.8 Conjurations * Level 5.6 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 24% N/A 9% 2 Olgreb's Toxic Radiance Alch 21% N/A 17% 4 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Sticky Flame Fire/Alch 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Terence hits you with a +0 mace. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is lightly wounded. Terence barely misses you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, very poisoned, 75% to hit) The sting hits Terence. Terence looks even sicker. Terence is moderately wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, very poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks as sick as possible! Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, extremely poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks as sick as possible! Terence is heavily wounded. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ...#..†......# #######.............. # #...........>.. ### #.............. ..#####.............. #....##.......#.... ####.............. ###...........#### ##..............@†# ......##..$..##..@..# #..######.>.#####....... ..## #.### ....... ### #... ....... #...# ....... #...# [...... ##### ####### You could see Terence (extremely poisoned). Vanquished Creatures 2 adders A shadow imp (D:1) 5 endoplasms 2 giant cockroaches (D:2) A goblin (D:1) 3 hobgoblins A quokka (D:1) 5 ball pythons 3 bats 4 frilled lizards 2 kobolds (D:1) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 145 | D:1 | Found Rucyeg's General Store. 149 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 792 | D:2 | Reached skill level 5 in Alchemy 792 | D:2 | Reached XP level 3. HP: 8/24 MP: 0/7 911 | D:2 | Noticed Sigmund 1092 | D:1 | Reached XP level 4. HP: 6/30 MP: 4/8 1094 | D:1 | HP: 2/45 [poisoned by an adder] 1288 | D:2 | Noticed Terence 1305 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_loops_corners, serial_shops, shop D:2: layout_rooms, hellmonk_ecumenical_altar_heavens_door, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 5 | 5.6 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 2.4 Conjurations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Dagger | 68 | 20 || 88 Cast: Sting | 26 | 8 || 34 Use: Scroll | | 3 || 3 Potion | | 3 || 3 Stab: Sleeping | 2 | || 2 Armour: Robe | 51 | 15 || 66 Skin | | 6 || 6 Dodge: Dodged | 77 | 16 || 93 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1307 | 1166 | 141 | 106 | 612 | 2 | 653.5 | Dungeon | 1307 | 1166 | 141 | 106 | 612 | 2 | 653.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 949 daAuts D:2: 358 daAuts