Dungeon Crawl Stone Soup version 0.33-a0-114-g4d60b030d2 (webtiles) character file. Game seed: 1449771451369235564 15 smg8006 the Apothecary (level 2, -1/19 HPs) Began as a Formicid Alchemist on Sept 19, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:58 (361 turns). smg8006 the Apothecary (Formicid Alchemist) Turns: 361, Time: 00:01:58 Health: -1/19 AC: 2 Str: 12 XL: 2 Next: 65% Magic: 1/5 EV: 11 Int: 14 God: Gold: 29 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of attraction {unknown} g - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.5 Spellcasting - Level 0.8 Conjurations * Level 4.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 15% N/A 32% 4 Dazzling Flash Hex/Fire 2% N/A 56% 3 Sticky Flame Fire/Alch 8% 2d4 63% 4 Silence Hex/Air 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. The jackal barely misses you. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, very poisoned, 60% to hit) The sting misses the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x3 Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal bites you. You die... ### #.# #.#ß..~....~....~.. ..# #.# ####.##...~..~~~..~... ..# #.# #....#.....~~~~~~~.... ..###.####........~~~~...~~~~.. ..........#.#...~~~~~..<..~~~~~ ..###.##.###......~~~~...~~~~.. [.# #...## ##.#.....~~~~~~~.... .## ####>###.###.†.~..~~~..~... .# ##.#.###ß@h~....~....~.. .# ##.####.hh..#..~..#.... .# #.# #....####...####.. .# #.###..#######.## ## .#########.....## #...#. ...........###.# #.... ..########.# #.# #...# ..# ##.###.# #...# ..# #...##.# #...# You could see 3 jackals. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 279 | D:1 | Found Masyhyu's Antique Weapon Shop. 361 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, serial_shops, shop Action || total ---------------------------++------- Melee: Dagger || 34 Unarmed || 6 Cast: Sting || 20 Stab: Sleeping || 1 Armour: Robe || 38 Dodge: Dodged || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 361 | 349 | 12 | 0 | 64 | 1 | 361.0 | Dungeon | 361 | 349 | 12 | 0 | 64 | 1 | 361.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 361 daAuts