Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 5663880568486760591 25 smg8006 the Apothecary (level 3, 0/24 HPs) Began as a Formicid Alchemist on Sept 19, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (543 turns). smg8006 the Apothecary (Formicid Alchemist) Turns: 543, Time: 00:01:46 Health: 0/24 AC: 2 Str: 12 XL: 3 Next: 17% Magic: 0/6 EV: 11 Int: 16 God: Gold: 80 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} Skills: - Level 1.8 Dodging - Level 2.5 Stealth + Level 2.5 Spellcasting + Level 1.4 Conjurations * Level 4.7 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 17% N/A 28% 4 Sublimation of Blood Necr 2% N/A 30% 2 Sticky Flame Fire/Alch 9% 2d5 58% 4 Curse of Agony Necr 2% N/A 99% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The hobgoblin completely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you. You die... ....{...#####......### #.. #.....##..##...[# #...#.###.##.#.#..... #...#.#....#.#.#....# #............#)#....# #.#.###.###.##.##.....# #...........#.......).# ####+###...###..##..†..# #......@J....#...#.##.## #.....g###...###.#.##... #...... ...# .#.##### #...... ...#{ ##.# # ####### ..... ..#.... ..## #.... ..# #.... #.... #.... You could see an endoplasm (poisoned) and a hobgoblin. Vanquished Creatures 4 bats (D:1) An endoplasm (D:1) A goblin (D:1) 6 jackals (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 48 | D:1 | Reached skill level 1 in Conjurations 131 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 443 | D:1 | Reached XP level 3. HP: 14/24 MP: 0/6 543 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, minmay_pentomino_q2 Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.4 Dodging | | 1.8 Stealth | | 2.5 Spellcasting | | 2.5 Alchemy | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 41 Cast: Sting || 24 Stab: Sleeping || 6 Armour: Robe || 44 Dodge: Dodged || 54