Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 2205289170717537964 26 smg8006 the Apothecary (level 3, -1/24 HPs) Began as a Formicid Alchemist on Sept 8, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:47 (491 turns). smg8006 the Apothecary (Formicid Alchemist) Turns: 491, Time: 00:02:48 Health: -1/24 AC: 2 Str: 12 XL: 3 Next: 22% Magic: 5/6 EV: 11 Int: 14 God: Gold: 30 SH: 0 Dex: 16 Spells: 6/7 levels left rFire . . . j - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 dagger j - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} e - a scroll of identify {unknown} i - a scroll of immolation {unknown} k - a scroll of teleportation {unknown} l - a scroll of poison {unknown} Potions b - a potion of magic f - 2 potions of curing {unknown} g - 2 potions of enlightenment {unknown} h - 2 potions of heal wounds {unknown} Skills: - Level 0.4 Short Blades - Level 1.7 Dodging + Level 2.6 Stealth + Level 2.5 Spellcasting - Level 1.2 Conjurations + Level 4.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 15% N/A 30% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python barely misses you. The ball python bites you but does no damage. The ball python constricts you. The endoplasm freezes you. You are frozen. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. The endoplasm attacks as it pursues you! The endoplasm misses you. You are too injured to fight recklessly! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ... ..##.#.###..##......#.# ..# .#......#.......#(# ........#.##.###.#.#.# #####....#..#..#.#.# ...#.#..##.#..#.#.## ##{##.#..##.#+#..#.#. . #!?$#.#..#.......#.#. ....##.##.#..#.#.#####.#. #...SJ@....#.#.....#.#. { #######.#.##.#.....#... #.#.##.########## #.#.##...(...## #.#.####......# ..#.# #..)...### # ###.# #.†....... ## #.####.......## .## ............... You could see an endoplasm and a ball python. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 6 kobolds (D:1) A quokka (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 108 | D:1 | Reached skill level 1 in Conjurations 108 | D:1 | Reached XP level 2. HP: 11/19 MP: 5/5 306 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 491 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, hangedman_decor_lopped, minmay_split_cup_small Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.2 Short Blades | | 0.4 Dodging | | 1.7 Stealth | | 2.6 Spellcasting | | 2.5 Alchemy | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 44 Unarmed || 2 Short sword || 24 Cast: Sting || 17 Stab: Sleeping || 4 Armour: Robe || 46 Dodge: Dodged || 41