Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 15091939394612409429 14 smg8005 the Apothecary (level 2, 0/19 HPs) Began as a Formicid Alchemist on Sept 11, 2024. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1075 turns). smg8005 the Apothecary (Formicid Alchemist) Turns: 1075, Time: 00:01:09 Health: 0/19 AC: 3 Str: 12 XL: 2 Next: 60% Magic: 2/5 EV: 11 Int: 14 God: Gold: 66 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . k - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr + (no gloves) SInv + j - +0 pair of boots Will ..... (no amulet) Stlth ++ h - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: mighty, lethally poisoned (0 -> -7) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) Armour a - a +0 robe (worn) j - a +0 pair of boots (worn) Jewellery h - a ring of resist corrosion (left hand) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} f - a potion of might g - a potion of degeneration {unknown} i - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.5 Spellcasting - Level 0.8 Conjurations * Level 4.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 15% N/A 32% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The bat closely misses you. The bat hits you. You closely miss the bat. The bat is severely wounded. You kill the bat! Magic restored. You sense a monster nearby. 2 adders come into view. The adder hisses angrily. There are monsters nearby! There are monsters nearby! The adder hisses angrily. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. You feel sick. The adder barely misses you. You miss the adder. You feel sick. The adder barely misses you. The adder bites you but does no damage. The sting hits the adder. The adder is poisoned. The adder is lightly wounded. You feel sick. The adder bites you. The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. You feel sick. The adder barely misses you. The adder closely misses you. The sting misses the adder. You feel sick. The adder misses you. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder barely misses you. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ####..##.#.# ............ ...... ......##.#.# #..... .. ......##.#.. { .....##.. ......##.#.# #........ ......##.#.# #........ .........#.# #........ ####..##.#.######........ #.....#......@S....... .##..##.#.######S..#.## ...................# .##.###.#.######...... #. #.#.# ......... .. ..... ##..#.##. ##.##.# ..#.# ... .. ..# # ### ... ..# You could see 2 adders. Vanquished Creatures A ball python (D:1) A bat (D:2) An endoplasm (D:1) 5 hobgoblins (D:1) A frilled lizard (D:1) A kobold (D:2) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8005 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 425 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1075 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 18 Dagger || 3 Cast: Sting || 17 Use: Potion || 1 Stab: Sleeping || 2 Armour: Robe || 13 Dodge: Dodged || 20