Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 6986034645941891391 35 smg8005 the Apothecary (level 3, -1/24 HPs) Began as a Formicid Alchemist on Sept 11, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:47 (1447 turns). smg8005 the Apothecary (Formicid Alchemist) Turns: 1447, Time: 00:04:47 Health: -1/24 AC: 2 Str: 11 (12) XL: 3 Next: 52% Magic: 5/7 EV: 11 Int: 14 (16) God: Gold: 48 SH: 0 Dex: 12 (14) Spells: 6/7 levels left rFire . . . i - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -7) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, hooves 1, sense surroundings 1, sturdy frame 1 a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons e - a +0 club g - a +0 whip h - a +0 dagger i - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 ring mail Scrolls c - a scroll of vulnerability {unknown} d - a scroll of fear {unknown} j - a scroll of enchant armour {unknown} n - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.8 Spellcasting - Level 0.8 Conjurations * Level 5.2 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Olgreb's Toxic Radiance Alch 16% N/A 26% 4 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You have large cloven feet. You passively map a small area around you. Your movements are slightly less encumbered by armour. (ER -2) Message History The adder is severely wounded. You feel sick. The adder closely misses you. You completely miss the adder. The adder is severely wounded. You feel sick. The adder looks more healthy. The adder bites you. You miss the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! You are too injured to fight recklessly! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 53% to hit) The sting misses the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. Unknown command. It was a potion of mutation. You feel extremely strange. Your feet thicken and deform. You feel less encumbered by your armour. You feel a strange attunement to the structure of the dungeons. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Unknown command. It was a potion of haste. Your stasis prevents you from being hasted. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The adder bites you but does no damage. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You die... # #.#.#...#.# # #.#.#...#.# #####+#.#...#.# ** {, , {........#.###.# * ..........###.# * , ..............# * , ........#######.# , * ........#.......# * ####......@S..# ** , ###+##.#....... ...#.#.###.* , ,,...###.. # { ,{ , , ..... ### , .... * , , , , #### * * * ** ** , , ,, You could see an adder. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins 6 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 2 ball pythons 4 bats (D:1) 3 frilled lizards 4 goblins (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8005 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 64 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 304 | D:1 | Reached XP level 3. HP: 3/24 MP: 0/6 419 | D:1 | Reached skill level 5 in Alchemy 1445 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 1445 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1445 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1446 | D:2 | HP: 1/24 [poisoned by an adder] 1447 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, kennysheep_crisscross D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 5 | 5.2 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.8 Conjurations | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 14 Punch || 1 Club || 15 Dagger || 16 Short sword || 25 Cast: Sting || 44 Use: Potion || 3 Armour: Robe || 62 Dodge: Dodged || 70