Seeded DCSS version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 15378938111431150834 (custom seed) 0 smg8005 the Apothecary (level 1, 13/13 HPs) Began as a Formicid Alchemist on Sept 7, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (20 turns). smg8005 the Apothecary (Formicid Alchemist) Turns: 20, Time: 00:00:06 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 11% Magic: 3/3 EV: 11 Int: 14 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 0.8 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, smg8005 the Formicid Alchemist. Game seed: 15378938111431150834 (custom seed) Press ? for a list of commands and other information. Found 13 gold pieces. Found a staircase leading out of the dungeon. You now have 13 gold pieces. Found a leather armour. A bat comes into view. A bat is nearby! A bat is nearby! The bat misses you. You hit the bat but do no damage. The bat hits you. The bat hits you but does no damage. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. The bat misses you. You miss the bat. The bat is severely wounded. The bat barely misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..##...## #. ###..## #. ##..# #. #..## #. ##..# #.. ##.# #...#####..# #.....#...# #..†@....# #........# #....#..#.[.# ...#..##....## ##... ##.### #### .# .# ## There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8005 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 20 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms, serial_shops, nicolae_square_shop, nicolae_shop_just_a_little_nook, shop Action || total ---------------------------++------- Melee: Unarmed || 4 Armour: Robe || 3 Dodge: Dodged || 3