Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 6210129919321574072 13 smg8005 the Apothecary (level 2, -5/19 HPs) Began as a Formicid Alchemist on Sept 7, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:59 (178 turns). smg8005 the Apothecary (Formicid Alchemist) Turns: 178, Time: 00:01:01 Health: -5/19 AC: 2 Str: 12 XL: 2 Next: 50% Magic: 1/5 EV: 10 Int: 14 God: Gold: 15 SH: 4 Dex: 14 Spells: 4/5 levels left rFire . . . e - +0 short sword rCold . . . d - +0 buckler rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 short sword (weapon) Armour a - a +0 robe (worn) d - a +0 buckler (worn) Scrolls f - a scroll of revelation {unknown} Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting - Level 0.8 Conjurations * Level 4.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 21% 2 Kiss of Death Conj/Necr 8% 2d6 28% 1 Mephitic Cloud Conj/Alch/Air 6% N/A 43% 3 Olgreb's Toxic Radiance Alch 14% N/A 47% 4 Confusing Touch Hex 1% N/A 69% 3 Sticky Flame Fire/Alch 7% 2d4 80% 4 Dispel Undead Necr 1% 3d6 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (72% to hit) The sting misses the jackal. The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The jackal barely misses you. The gnoll barely misses you. The jackal barely misses you. Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, poisoned, 72% to hit) The sting misses the jackal. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The jackal barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, very poisoned, 72% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. The jackal bites you but does no damage. The gnoll barely misses you. The jackal barely misses you. Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, very poisoned, 72% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal completely misses you. The gnoll hits you from afar with a +0 spear! You die... #.. #.# #.. #. # ..# ... #### #. #.# .... ...# #... #.# ..... ...# #...########.#...... ...###>.........@hg...... .....#.......####.####.#. .....#.#####.# .... ..†..#.#####.# .....+ .....#.....#.##.....# .....#.###....####### .....#.#......# .....#.#.####.# .......#.# #.# ####### ### You could see a gnoll (very poisoned) and a jackal (poisoned). Vanquished Creatures 3 dart slugs (D:1) A jackal (D:1) 3 kobolds (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8005 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 84 | D:1 | Reached XP level 2. HP: 4/19 MP: 3/5 178 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 2.7 Spellcasting | | 2.3 Conjurations | | 0.8 Alchemy | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 15 Short sword || 12 Cast: Sting || 6 Stab: Sleeping || 1 Armour: Robe || 18 Dodge: Dodged || 28 Block: Buckler || 2