slowcloud Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 4, D:1) a +0 robe (4, -2, D:1) a +0 short sword (5, -18, D:1) an amulet of faith (9, -3, D:1) a hobgoblin corpse (skeletalised by now) (12, 3, D:1) a bat corpse (skeletalised by now) (19, -16, D:1) a +0 spear (21, -13, D:1) a +0 short sword (21, -12, D:1) a +0 club a goblin skeleton (21, -11, D:1) a +0 dagger (28, -17, D:1) a +0 dagger a goblin skeleton (29, -3, D:1) a +0 dagger a goblin skeleton (31, -18, D:1) a +0 whip 3 stones (31, -6, D:1) a +0 dagger (33, -21, D:1) a +0 short sword 2 stones (34, -18, D:1) a ball python corpse (skeletalised by now) (36, 11, D:1) a +0 mace 3 stones a kobold skeleton (38, -11, D:1) a +0 dagger of holy wrath a goblin corpse (skeletalised by now) (38, 2, D:1) a +0 club (38, 3, D:1) a frilled lizard skeleton (38, 4, D:1) a +0 dagger a quokka skeleton a jackal skeleton a jackal skeleton a kobold skeleton (38, 5, D:1) a +1 heavy hand axe a rat skeleton (40, 14, D:1) a +0 short sword (42, 14, D:1) a +0 club (60, 19, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (2, -4, D:2) a +0 whip (3, 3, D:2) a +0 spear a +0 ring mail (4, 5, D:2) a +0 club (7, 40, D:2) a +0 dagger a goblin skeleton (7, 42, D:2) a +0 dagger a +0 sling a goblin skeleton (9, 41, D:2) a +0 dagger a +0 club (10, 41, D:2) a +0 spear a +0 animal skin a +3 dagger a +0 sling a +0 club a +0 dagger a goblin skeleton (11, 41, D:2) a +0 club a +0 dagger (12, 24, D:2) a +0 dagger (12, 41, D:2) a +0 dagger a goblin skeleton (13, 41, D:2) a +0 club a goblin skeleton (24, 7, D:2) a hobgoblin skeleton (28, 31, D:2) a +0 dagger (29, 43, D:2) a hobgoblin skeleton (30, 40, D:2) a ring of wizardry (36, 10, D:2) a rat skeleton (38, 46, D:2) a +0 spear (41, -6, D:2) a bat corpse (skeletalised by now) (42, 44, D:2) a +0 club (48, 2, D:2) an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) (48, 37, D:2) a +0 short sword (50, 6, D:2) a +0 morningstar (53, 22, D:2) a +0 dagger a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (1, -1, D:3) a +0 battleaxe a +0 robe (10, 8, D:3) an adder corpse (skeletalised by now) (26, 15, D:3) a bat skeleton (27, 10, D:3) a hobgoblin skeleton (29, -4, D:3) a +0 short sword (29, -2, D:3) a +0 dagger (29, 2, D:3) a +1 dagger of speed a +0 robe (32, -13, D:3) a +0 club (38, -23, D:3) a ball python skeleton (42, 29, D:3) an inkwell talisman (44, 17, D:3) a ring of poison resistance (45, -16, D:3) a +0 club (45, 3, D:3) a +0 long sword (53, -16, D:3) an amulet of magic regeneration (56, -9, D:3) a +0 hand axe (64, -6, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 leather armour of the First Snow {rC+ Stlth+} (3380 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Yjijugui {rF+ rC++ Str-3 Dex-5 Slay+3} (4530 gold) [ring of protection from fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Dex-5: It affects your dexterity (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Sarchucs {rElec rF+ rN++ Str-2 Dex+3} (5160 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). the +12 whip of Tyidd {flame, Bane Will- Int+5 SInv} (8200 gold) Bane: It inflicts you with a random bane when you equip it. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. the +2 ring mail "Xicom" {rPois Stlth+} (2800 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet of Anlumn {Chemistry Rampage Dex+3} (4330 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+3: It affects your dexterity (+3). the +9 dagger of Inference {vamp, Str+4 Int+4} (7480 gold) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring "Ickeluoq" {rPois Str+4 Dex-3 SInv Stlth+} (3110 gold) [ring of see invisible] rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the amulet "Barr" {Dissipate *Corrode rC+ Will++ Regen+} (5240 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. the ring "Itha" {rN+ Str+4 Dex+6} (5560 gold) [ring of dexterity] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). the necromancy staff of the Radish {rC+ rN+ Hexes Necro} (4460 gold) [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. the ring "Texixipo" {AC+4 SInv} (4720 gold) [ring of protection] AC+4: It affects your AC (+4). SInv: It lets you see invisible. the necromancy staff of Eheaty {rN+ Will+ Str+2 Necro Forge} (4740 gold) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. the +0 ring mail of Limoh {rF+} (1800 gold) rF+: It protects you from fire. It cannot be enchanted further. the dragon-coil talisman of Yluikk {Stlth+} (7200 gold) [dragon-coil talisman] Stlth+: It makes you more stealthy. a +3 short sword of distortion (2450 gold) the +1 robe "Uschosof" {rElec Dex+2} (2410 gold) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the earth staff of Peace {rPois Str-3 Int-3 Forge Earth} (2920 gold) [staff of earth] rPois: It protects you from poison. Str-3: It affects your strength (-3). Int-3: It affects your intelligence (-3). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the +5 short sword "Riepeal" {freeze, rPois rC+ Str-5} (3810 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str-5: It affects your strength (-5). It cannot be enchanted further. the ring "Nehuan" {Fly rPois rC- Will- MP+7} (3220 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. MP+7: It affects your magic capacity (+7). (0, 0, D:4) a ball python corpse (skeletalised by now) (7, -20, D:4) a +0 club (22, -9, D:4) a +0 leather armour (22, -7, D:4) a +0 dagger (22, -6, D:4) a +0 dagger (26, -34, D:4) a +0 rapier (27, -22, D:4) a +0 dagger (30, -7, D:4) a +0 club a kobold skeleton (32, -27, D:4) a +0 helmet (38, -18, D:4) a +2 short sword of electrocution 2 stones (39, 21, D:4) a +0 robe (40, 3, D:4) the quill talisman "Lefotuy" {rPois rF+} [quill talisman] rPois: It protects you from poison. rF+: It protects you from fire. (42, -14, D:4) a +0 club a goblin skeleton (51, -12, D:4) a +0 dagger (54, -28, D:4) 5 boomerangs (60, 16, D:4) a +0 sling (63, 3, D:4) a +0 club Level 5 of the Dungeon [Shop] Piewonk's Weapon Emporium a +0 mace (42 gold) a +2 halberd of venom (235 gold) a +0 great sword (140 gold) a +0 short sword (42 gold) the +1 orcbow of the Shining Light {drain, rElec} (366 gold) rElec: It insulates you from electricity. It cannot be enchanted further. 5 boomerangs (140 gold) a +0 trident (49 gold) a +0 short sword (42 gold) 2 poisoned darts (16 gold) (0, 0, D:5) a parchment of Confusing Touch (8, 3, D:5) a +0 whip a +0 ring mail (8, 4, D:5) a +0 whip a +0 leather armour a +0 hand axe an orc skeleton (9, 3, D:5) a +0 dagger (11, -4, D:5) a +0 robe (13, 11, D:5) 3 poisoned darts (24, -15, D:5) a +0 hand axe (25, -18, D:5) a +0 giant club an ogre corpse (skeletalised by now) (25, 0, D:5) an amulet of wildshape (25, 6, D:5) a +0 giant club an ogre skeleton (26, -14, D:5) a hound corpse (skeletalised by now) (27, 4, D:5) a hound corpse (skeletalised by now) (33, 2, D:5) a +0 chain mail (44, -10, D:5) a +0 rapier (48, -6, D:5) an adder skeleton (56, -11, D:5) a river rat skeleton Level 6 of the Dungeon (1, 5, D:6) 4 poisoned darts (7, -12, D:6) a +0 club (16, -33, D:6) an iguana corpse (skeletalised by now) (26, -11, D:6) an iguana skeleton (28, -35, D:6) a +0 plate armour a +0 short sword an orc skeleton (29, -23, D:6) a +0 ring mail (29, -11, D:6) a bullfrog skeleton (38, -21, D:6) a wand of flame (9) (40, -30, D:6) a parchment of Martyr's Knell (43, -11, D:6) a +0 long sword (43, -8, D:6) a +0 whip an orc skeleton (47, -15, D:6) a scroll of noise (51, -4, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon [Shop] Mewn's Book Emporium a parchment of Rimeblight (524 gold) a parchment of Dispel Undead (208 gold) a parchment of Lesser Beckoning (92 gold) a parchment of Tukima's Dance (140 gold) a parchment of Arcjolt (294 gold) a parchment of Eringya's Noxious Bog (400 gold) a parchment of Flame Wave (208 gold) (0, 0, D:7) a +0 hand axe a +0 robe (1, -11, D:7) a +5 spear a +0 robe (1, -8, D:7) a +3 trident a +0 robe (1, -2, D:7) a +0 dagger a +0 robe (8, -1, D:7) an acid dragon corpse (skeletalised by now) (12, -27, D:7) a +0 ring mail (13, 22, D:7) a +0 flail (17, -8, D:7) a +0 trident (23, 14, D:7) a +0 robe a +0 glaive (24, 24, D:7) a +0 robe (25, 16, D:7) a +0 halberd (25, 17, D:7) a +0 club a gnoll skeleton (27, 11, D:7) a +0 flail (28, 10, D:7) a +0 flail (41, 21, D:7) a ring of willpower (50, -8, D:7) a bullfrog corpse (skeletalised by now) (50, -2, D:7) a +0 short sword a +0 leather armour (55, 16, D:7) a +0 club Level 8 of the Dungeon [Shop] Jioquqao's Jewellery Emporium the amulet of Propriety {Acrobat Str+6} (843 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+6: It affects your strength (+6). a ring of willpower (425 gold) an amulet of the acrobat (unknown) (510 gold) an amulet of chemistry (unknown) (510 gold) a ring of resist corrosion (unknown) (340 gold) a ring of see invisible (unknown) (255 gold) a ring of poison resistance (340 gold) the ring "Seteug" {Int+6 SInv} (588 gold) [ring of see invisible] Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. a ring of poison resistance (340 gold) (0, 0, D:8) a water moccasin corpse (skeletalised by now) (0, 1, D:8) a cane toad skeleton (4, -17, D:8) a ring of poison resistance (5, -30, D:8) a wyvern skeleton (6, -2, D:8) an iguana skeleton (8, -37, D:8) a +0 club (10, -22, D:8) a -2 spear a +0 animal skin (10, -21, D:8) a +0 leather armour a +0 club a +0 falchion a +0 leather armour a +0 short sword (10, -19, D:8) a +0 club a +0 whip a gnoll skeleton (10, -17, D:8) a +0 flail (12, -39, D:8) a +0 whip an orc corpse (skeletalised by now) (14, -39, D:8) a +0 morningstar (16, 0, D:8) a parchment of Summon Forest (19, 2, D:8) a komodo dragon skeleton (21, -14, D:8) a +0 ring mail (25, -21, D:8) a +0 robe a +0 dagger a kobold skeleton (28, -19, D:8) a +0 leather armour a +0 short sword (31, -24, D:8) a +0 whip (32, -36, D:8) a +0 robe a +2 short sword (33, -24, D:8) a +0 short sword (33, -19, D:8) a +0 spear (34, -35, D:8) a +0 robe a +0 scimitar (35, -18, D:8) a scroll of noise (36, -21, D:8) a +2 heavy hand axe (39, -32, D:8) a +0 leather armour a +0 club (40, -21, D:8) a +0 morningstar (43, -41, D:8) a ring of resist corrosion (46, -38, D:8) a +0 robe a +5 spear (46, -31, D:8) a +0 hand axe a +0 robe (47, -42, D:8) a +0 falchion a +0 robe (47, -39, D:8) a +0 great sword a +0 robe (47, -31, D:8) a +0 halberd a +0 robe a +2 mace a +0 robe (49, -35, D:8) a +0 short sword 4 poisoned darts a kobold corpse (skeletalised by now) (50, -35, D:8) a +0 dagger a +0 dagger a +0 short sword 8 stones a kobold corpse (skeletalised by now) (51, -33, D:8) a +0 dagger a kobold corpse (skeletalised by now) (52, -33, D:8) a +0 dagger (53, -34, D:8) a +0 dagger a kobold corpse (skeletalised by now) (54, -30, D:8) a +0 dagger 4 stones Level 9 of the Dungeon (0, 0, D:9) a +0 mace (3, 5, D:9) a +6 short sword a +0 robe (4, 5, D:9) a +0 war axe a +0 robe (5, 4, D:9) a +5 great sword a +0 robe (5, 12, D:9) a +0 orcbow a centaur corpse (skeletalised by now) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a bullfrog corpse (skeletalised by now) (9, -14, Lair:1) a komodo dragon corpse (skeletalised by now) (24, 23, Lair:1) a blink frog corpse (25, 27, Lair:1) a blink frog corpse (28, 5, Lair:1) a komodo dragon corpse (29, -22, Lair:1) a wolf corpse (skeletalised by now) (29, -21, Lair:1) a wolf corpse (skeletalised by now) (29, 28, Lair:1) a water moccasin corpse (skeletalised by now) (30, 27, Lair:1) a polar bear corpse (30, 28, Lair:1) a water moccasin corpse (45, 4, Lair:1) a blink frog corpse