Dungeon Crawl Stone Soup version 0.35-a0-570-g6c56e8410e (webtiles) character file. Game seed: 7912013334119444713 366966 slowcloud the Stormcaller (level 22, -8/172 HPs) Began as a Human Wanderer on June 5, 2026. Was a High Priest of Ashenzari. Hit by a large rock thrown by a stone giant (39 damage) ... on level 5 of the Vaults on June 24, 2026. The game lasted 03:05:45 (46379 turns). slowcloud the Stormcaller (Human Wanderer) Turns: 46379, Time: 03:05:45 Health: -8/172 AC: 14 Str: 17 XL: 22 Next: 57% Magic: 37/45 EV: 13 Int: 33 God: Ashenzari [*****.] Gold: 3540 SH: 0 Dex: 12 Spells: 2/59 levels left rFire + . . (50%) l - +3 rapier of the All-seeing Sky {speed, Will++, Melee, Elem} (curse) rCold + + . (33%) S - skull of Zonguldrok {Reaping Hat+ rN+ Int+4, Self, Elem} (curse) rNeg + + . (20%) I - +3 robe of Clouds {*Thunder rCloud rElec, Self, Elem} (curse) rPois . (100%) o - +2 helmet of the Mantic Insecurity {Bglg, Sorc} (curse) rElec + (33%) A - +2 helmet of Baldness {^Drain rN+ Will++ Ice} rCorr . (100%) L - scarf {rC+ rF+} SInv + f - +0 pair of gloves of Panopticon {Sorc, Comp} (curse) Will +++++ G - +1 pair of boots of Ashenzari's Seer {rElec Int+6 Stlth-, Bglg, Elem} (curse) Stlth k - amulet "Bound Together" {RegenMP+, Elem, Comp} (curse) HPRegen 0.48/turn u - ring "Restrained Together" {rElec rC+ Wiz Dex-2, Cun, Sorc} (curse) MPRegen 0.69/turn H - ring of the Chained Planets {Wiz Str+5 Stlth-, Sorc, Dev} (curse) %: clarity, wizardry (x2) @: about to teleport A: explore regen }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Curse Item (0%), Shatter the Chains (0%) You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 7 branches of the dungeon, and saw 36 of its levels. You also visited: Ice Cave and Wizlab. You collected 6058 gold pieces. You spent 2518 gold pieces at shops. Inventory: Hand Weapons l - the cursed +3 rapier of the All-seeing Sky (weapon) {speed, Will++, Melee, Elem} (You took it off a merfolk siren on level 4 of the Shoals) Will++: It greatly increases your willpower. It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. p - a +2 trident of venom y - the +3 war axe "Siewoki" {elec, rElec} (You found it on level 3 of the Lair of Beasts) rElec: It insulates you from electricity. It cannot be enchanted further. N - the +6 halberd of Courage {entangle, rN+ Will++} (You found it on level 1 of the Vaults) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. Missiles b - 38 boomerangs d - 5 throwing nets s - 7 curare-tipped darts Armour c - a +3 leather armour e - the +1 plate armour "Ylyddeum" {Will- Dex+9 SInv} (You found it in a wizard's laboratory) Will-: It decreases your willpower. Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. It cannot be enchanted further. f - the cursed +0 pair of gloves of Panopticon (worn) {Sorc, Comp} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Companions: Summonings, Necromancy and Forgecraft. g - a +2 hat of ice j - a +1 pair of boots of flying n - the +3 robe of Conatus {Int+4} (You bought it in a shop on level 3 of the Shoals) Int+4: It affects your intelligence (+4). It cannot be enchanted further. o - the cursed +2 helmet of the Mantic Insecurity (worn) {Bglg, Sorc} (You found it on level 9 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Sorcery: Conjurations and Alchemy. q - +5 steam dragon scales r - a scarf of invisibility v - a scarf of shadows A - the +2 helmet of Baldness (worn) {^Drain rN+ Will++ Ice} (You found it on level 3 of the Vaults) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. It cannot be enchanted further. C - a +0 helmet of intelligence G - the cursed +1 pair of boots of Ashenzari's Seer (worn) {rElec Int+6 Stlth-, Bglg, Elem} (You found it on level 3 of the Spider Nest) rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. I - the cursed +3 robe of Clouds (worn) {*Thunder rCloud rElec, Self, Elem} (You took it off a merfolk on level 4 of the Shoals) *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. L - a scarf of resistance (worn) S - the cursed skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4, Self, Elem} (You found it in a wizard's laboratory) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Magical Staves J - a staff of conjuration T - the air staff "Demonslayer" {rElec Str+3 Necro Air} (You acquired it in a wizard's laboratory) [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Jewellery a - a +6 ring of intelligence h - a ring of protection from cold i - a ring of protection from cold k - the cursed amulet "Bound Together" (worn) {RegenMP+, Elem, Comp} (You found it on level 4 of the Dungeon) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Companions: Summonings, Necromancy and Forgecraft. t - the ring of Gagudeluu {rPois rF+++ Dex-5 Slay-6 Stlth+} (You acquired it on level 2 of the Vaults) [ring of poison resistance] rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Dex-5: It affects your dexterity (-5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Stlth+: It makes you more stealthy. u - the cursed ring "Restrained Together" (worn) {rElec rC+ Wiz Dex-2, Cun, Sorc} (You bought it in a shop on level 2 of the Orcish Mines) [ring of wizardry] rElec: It insulates you from electricity. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Dex-2: It affects your dexterity (-2). It has a curse which improves the following skills: Cunning: Dodging and Stealth. Sorcery: Conjurations and Alchemy. w - the ring "Idur" {rN+ MP+9 Slay+2 Stlth-} (You took it off a vault sentinel on level 3 of the Vaults) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. x - the amulet of Qacsytak {Chemistry Int+2 Dex+2 Slay+6} (You took it off a tengu reaver on level 3 of the Vaults) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). H - the cursed ring of the Chained Planets (worn) {Wiz Str+5 Stlth-, Sorc, Dev} (You found it on level 1 of the Shoals) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Devices: Evocations and Shapeshifting. K - the ring "Oplec" {Fly Will+ Int+2} (You took it off a merfolk siren on level 4 of the Shoals) [ring of willpower] Fly: It grants you flight. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). M - a ring of magical power O - the ring "Wimecvou" {MP+9 Dex+3} (You took it off a deep elf sorcerer on level 1 of the Vaults) [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). P - the ring of the Sun {Fly Will+ Int+3 SInv} (You took it off an ironbound preserver on level 1 of the Vaults) [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Wands e - a wand of charming (34) a - a wand of flame (40) p - a wand of polymorph (16) c - a wand of roots (29) f - a wand of mindburst (10) b - a wand of light (11) d - a wand of digging (7) Scrolls V - 9 scrolls of vulnerability t - a scroll of teleportation r - 5 scrolls of revelation i - 32 scrolls of identify b - 2 scrolls of blinking S - 6 scrolls of silence w - 2 scrolls of enchant weapon p - 5 scrolls of poison I - 3 scrolls of immolation g - 4 scrolls of fog T - 2 scrolls of torment f - 6 scrolls of fear s - a scroll of summoning Potions A - 5 potions of attraction M - 6 potions of mutation m - 8 potions of might L - 4 potions of lignification c - 6 potions of curing r - a potion of resistance h - 5 potions of haste C - 2 potions of cancellation a - 4 potions of ambrosia B - a potion of berserk rage i - 3 potions of invisibility e - a potion of enlightenment Miscellaneous h - a +0 lightning rod (4/4) g - a +1 condenser vane Skills: - Level 11.1(14.2) Fighting - Level 1.2(2.5) Short Blades - Level 3.0 Throwing - Level 4.0(6.0) Dodging - Level 2.0(3.6) Stealth - Level 16.2(19.3) Spellcasting - Level 16.2(21.1) Conjurations - Level 4.3(7.2) Hexes - Level 7.8(11.0) Necromancy - Level 6.0(9.1) Translocations - Level 5.9(9.0) Forgecraft - Level 5.2(10.6) Fire Magic - Level 15.9(21.6) Ice Magic - Level 18.0(23.6) Air Magic + Level 13.5(19.4) Earth Magic - Level 6.4(11.3) Alchemy - Level 7.0(9.2) Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Iskenderun's Mystic Conj/Tloc 93% 2d18 (+2d10% 4 c - Blink Tloc 100% N/A 1% 2 d - Airstrike Air 56% 2d(8-24) 0% 4 e - Forge Lightning Spir Air/Frge 96% 3d12 0% 4 f - Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 g - Chain Lightning Conj/Air 55% 3d73 3% 9 h - Yara's Violent Unrav Hex/Alch 37% 3d15 1% 5 i - Rimeblight Ice/Necr 59% 2d10 (prim1% 7 j - Sublimation of Blood Necr 81% N/A 0% 2 k - Hellfire Mortar Fire/Erth/Frge 43% 4d14 1% 7 l - Shatter Erth 51% 3d39* 11% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Soul Splinter Necr 100% N/A 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Kinetic Grapnel Frge 100% 1d8 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Hailstorm Conj/Ice 100% 3d16 0% 3 Ozocubu's Armour Ice 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Cigotuvi's Putrefaction Necr/Air 98% N/A 0% 4 Flame Wave Conj/Fire 95% 2d20 0% 4 Fulminant Prism Conj/Alch 48% 3d21 0% 4 Leda's Liquefaction Alch/Erth 46% N/A 0% 4 Rending Blade Conj/Frge 93% 2d(13+8*) 0% 4 Freezing Cloud Conj/Ice/Air 66% 6-21 0% 5 Call Canine Familiar Summ 34% N/A 1% 3 Confusing Touch Hex 68% N/A 1% 3 Fugue of the Fallen Necr 81% N/A 1% 3 Launch Clockwork Bee Frge 75% N/A 1% 3 Sigil of Binding Hex 68% N/A 1% 3 Summon Ice Beast Ice/Summ 100% N/A 1% 3 Vampiric Draining Necr 81% 2d11 1% 3 Animate Dead Necr 81% N/A 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Dimensional Bullseye Hex/Tloc 36% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 77% N/A 1% 4 Ignite Poison Fire/Alch 81% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 77% N/A 1% 4 Alistair's Walking Alem Alch/Frge 78% N/A 1% 5 Curse of Agony Necr 81% N/A 1% 5 Metabolic Englaciation Hex/Ice 56% N/A 1% 5 Silence Hex/Air 46% N/A 1% 5 Death Channel Necr 40% N/A 1% 6 Forge Monarch Bomb Fire/Frge 38% 4d14 1% 6 Forge Phalanx Beetle Frge 37% N/A 1% 6 Gell's Gavotte Tloc 37% 2d(28-41) 1% 6 Sculpt Simulacrum Ice/Alch 59% N/A 1% 6 Starburst Conj/Fire 47% 6d13 1% 6 Maxwell's Capacitive Co Air 56% ∞ 1% 8 Infestation Necr 40% N/A 21% 8 Malign Gateway Summ/Tloc 29% N/A 32% 7 Disjunction Tloc 37% N/A 38% 8 Summon Horrible Things Summ 17% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25394 Temple (1/1) D:6 Zot: 5997 Lair (5/5) D:11 Zot: 24113 Shoals (4/4) Lair:3 Zot: 19453 Spider (4/4) Lair:3 Zot: 18035 Slime (0/5) Lair:5 Orc (2/2) D:12 Zot: 8461 Elf (0/3) Orc:2 Vaults (5/5) D:14 Zot: 20693 Crypt (0/3) Vaults:3 Depths (0/4) D:15 IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 * Orc:1 =:* Orc:2 :=:[[ Shoals:3 [*: Vaults:4 :[ Annotations: Shoals:2 exclusion: staircase Vaults:4 2 transporters, exclusion: floor Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The deep troll bites you. The deep troll claws you. x2 The ironbound preserver hits you with a +0 dire flail! The vault warden hits you with a +2 great mace!!! * * * LOW HITPOINT WARNING * * * The titan waves its arms in wide circles. The air twists around and strikes you. You hear a shout! There is a metal staircase leading up, spattered with blood here. You take 64 damage, and have 108/172 hp. MASSIVE DAMAGE!! Unknown command. Unknown command. Unknown command. Unknown command. Casting: Chain Lightning (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Shatter. You are hit by flying rocks. Storm clouds gather above the deep troll. Storm clouds gather above the tengu reaver. The deep troll is engulfed in a thunderstorm. You kill the deep troll! The ironbound preserver hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The vault warden hits you with a +2 great mace! * * * LOW HITPOINT WARNING * * * The titan waves its arms in wide circles. The air twists around and strikes you. * * * LOW HITPOINT WARNING * * * The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The vault warden completely misses you. The deep troll is engulfed in a thunderstorm. The deep troll bites you!! * * * LOW HITPOINT WARNING * * * The deep troll claws you! * * * LOW HITPOINT WARNING * * * The deep troll barely misses you. The stone giant throws a large rock. The large rock hits you!!! You die... *#..##.#†..###.#....#.....,,,,,** ^,..........[.......#......,,,,,* **.#.#......#..#....#......,,,,,* *,#*#..#....#......#......,,,,,, **,*#).###..#.[..[..#......,,,,,, ,,,....,........[[[[.......,,,,,, **#).##*#####C.p§vE[[...###****** ,,...,,,,......[LQ<.[......,,,,,, ,,,,,,,,,....[.§@pc<[.[....,,,,,, ,,,,,,,,,....c.TT<