Dungeon Crawl Stone Soup version 0.34-a0-411-g1d9b2a2d9d (webtiles) character file. Game seed: 6445980752869769502 18 sli1 the Magician (level 2, 11/20 HPs) Began as an Armataur Hedge Wizard on July 19, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:13 (1234 turns). sli1 the Magician (Armataur Hedge Wizard) Turns: 1234, Time: 00:01:13 Health: 11/20 AC: 4 Str: 15 XL: 2 Next: 51% Magic: 0/5 EV: 8 Int: 14 God: Gold: 71 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} Potions g - 2 potions of magic d - a potion of heal wounds {unknown} f - a potion of might {unknown} Skills: + Level 1.5 Dodging + Level 2.5 Stealth + Level 2.8 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 0.9 Necromancy + Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 21% 2 Call Imp Summ 8% N/A 22% 2 Grave Claw Necr 8% 2d7 22% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python bites you but does no damage. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your Conjurations skill increases to level 2! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..#..............h.... ..................... ....>................ ####.....##!.....).# #.....#####.#..#. ###..## .# .# #hg## . #h## .. #@# .. #..# ..# #.## .. ### You could see 2 jackals and a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) 3 ball pythons 2 bats A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sli1 the Armataur Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 635 | D:1 | Reached XP level 2. HP: 15/20 MP: 3/5 665 | D:1 | Reached skill level 1 in Summonings 1234 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_corners, st_stairs_6 D:2: layout_rooms, minmay_split_cup_small Skill XL: | 1 2 | ---------------+-------+----- Summonings | 1 | 1.0 Conjurations | 2 | 2.0 Dodging | | 1.5 Stealth | | 2.5 Spellcasting | | 2.8 Necromancy | | 0.9 Translocations | | 1.2 Action || total ---------------------------++------- Melee: Dagger || 30 Tailslap || 2 Cast: Magic Dart || 37 Stab: Sleeping || 1 Armour: Robe || 42 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1233 | 1219 | 14 | 0 | 1080 | 2 | 616.5 | Dungeon | 1233 | 1219 | 14 | 0 | 1080 | 2 | 616.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1206 daAuts D:2: 27 daAuts