sli1 Level 1 of the Dungeon (1, 10, D:1) a rat corpse (skeletalised by now) (1, 11, D:1) a rat corpse (skeletalised by now) (17, -14, D:1) a +0 club a bat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (17, -12, D:1) a hobgoblin corpse (skeletalised by now) (21, 5, D:1) a +0 leather armour (21, 17, D:1) a quokka skeleton (25, 34, D:1) a +0 robe (27, 19, D:1) a +0 club a goblin corpse (skeletalised by now) (28, 6, D:1) a +0 short sword a kobold skeleton (29, -18, D:1) a +0 spear (30, -22, D:1) a +0 spear (30, 5, D:1) a bat skeleton (30, 6, D:1) a +0 dagger a goblin skeleton (37, -16, D:1) a rat corpse (skeletalised by now) (37, -2, D:1) a +0 ring mail (39, -7, D:1) a +0 club a kobold corpse (skeletalised by now) (42, 11, D:1) a ball python skeleton (44, 9, D:1) a +0 whip (44, 18, D:1) a +0 mace (44, 20, D:1) a rat skeleton a bat skeleton (45, 17, D:1) a +0 dagger of distortion (45, 20, D:1) a rat skeleton (50, -6, D:1) a +0 spear (50, 0, D:1) a +0 vampiric dagger (55, 4, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (7, -8, D:2) a hobgoblin corpse (skeletalised by now) (24, -24, D:2) a +0 mace (34, -24, D:2) a bat skeleton (34, -23, D:2) a rat skeleton (39, -3, D:2) a +0 whip (43, -24, D:2) a +0 whip (45, -24, D:2) the +0 leather armour of Tomorrow {Harm} Harm: It increases damage dealt and taken. (50, -6, D:2) a +0 spear (50, 11, D:2) a +0 dagger (50, 15, D:2) a bat corpse (skeletalised by now) (51, -3, D:2) a quokka skeleton (56, 6, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (7, 10, D:3) a ball python corpse (10, 18, D:3) 14 gold pieces (11, 18, D:3) 9 gold pieces